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Re: about RunLoop, joystick support and so on
From: |
Xavier Glattard |
Subject: |
Re: about RunLoop, joystick support and so on |
Date: |
Fri, 9 Feb 2007 17:55:04 +0000 (UTC) |
User-agent: |
Loom/3.14 (http://gmane.org/) |
Richard Frith-Macdonald <rfm <at> gnu.org> writes:
>
>
> On 8 Feb 2007, at 11:06, Xavier Glattard wrote:
>
> > Hi all
> >
> > I try to understand NSRunLoop and event management.
> >
> > I have found the following text in NSRunLoop.h
> > It's about GSRunLoopWatcher
> >
> (...)
> >
> > What is the status of GSRunLoopWatcher ?
>
> Current, as described in the text you quote which warns that Apple
> appear to be close to providing a general API for the task (even
> though it's not clear yet) and we will probably adopt it.
>
> > Why is it not use in backend ?
>
> It is used in the backend ... see back/Source/win32/WIN32Server.m
> which handles the received events.
>
> > (under win32, PeekMessage/DispatchMessage are called firth by the
> > DisplayServer
> > then by GSRunLoopCtxt)
>
> If you look carefully at the GSRunLoopCtxt code, you will see that
> DispatchMessage is called only for unhandled messages (ie those not
> passed on to a GSRunLoopWatcher).
> I don't know why the -callback: method is also called ... I would
> have thought that it was unnecessary, but perhaps it's a performance
> tweak. ie, after receiving an event via the runloop mechanism the
> code then removes any other events from the windows queue directly.
> Maybe someone else can better answer this.
>
> > Is there an other mechanism on the way ?
>
> Not yet.
>
> > If i want to add joystick support to GNUstep, which interface do i
> > have to use ?
>
> I think that depends on how the operating system presents the
> joystick interface. If it appears as a file from which you read
> data, then it's probably best to open that file as an NSInputStream
> and use that API, otherwise using GSRunLoopWatcher is the way to go.
> You can look at the code of the NSStream subclasses to see how then
> use GSRunLoopWatcher internally.
>
phew !
My brain boiled three times (and fried twice) before
i understand anything...
And many pieces of code are still quite obscure to me.
I would not be a very good compiler.
But i found out what you talk about.
Where you see a performance tweak I see... hum...
In french i would said 'un sac de noeuds' ;-)
(bag of knots)
I wonder if the weird behaviors of my opengl test couldn't
be explained by this much more weird code.
About joystick support :
NSStream seems to be what i need :-)
Does it work ?
Do you plan to use streams instead of watchers ?
Is someone working on that ? Need help ?
Many thanks
Xavier
- about RunLoop, joystick support and so on, Xavier Glattard, 2007/02/08
- Re: about RunLoop, joystick support and so on, Richard Frith-Macdonald, 2007/02/09
- Re: about RunLoop, joystick support and so on,
Xavier Glattard <=
- Re: about RunLoop, joystick support and so on, Richard Frith-Macdonald, 2007/02/09
- Re: about RunLoop, joystick support and so on, Fred Kiefer, 2007/02/10
- Re: about RunLoop, joystick support and so on, Xavier Glattard, 2007/02/11
- Re: about RunLoop, joystick support and so on, Fred Kiefer, 2007/02/12
- Re: about RunLoop, joystick support and so on, Xavier Glattard, 2007/02/13
- Re: about RunLoop, joystick support and so on, Richard Frith-Macdonald, 2007/02/12
- Re: about RunLoop, joystick support and so on, Xavier Glattard, 2007/02/13
- Re: about RunLoop, joystick support and so on, Richard Frith-Macdonald, 2007/02/13
- Re: about RunLoop, joystick support and so on, Xavier Glattard, 2007/02/13
- Re: about RunLoop, joystick support and so on, Richard Frith-Macdonald, 2007/02/13