On May 8, 2007, at 11:14 PM, Riccardo wrote:
Hi,
trying to compile NSAnimation on older compilers is a nightmare
(like gcc 2.95). I fixed some trivial stuff, but then stopped: the
main problem is the _NSANIMATION_LOCK macro. Since this macro
defines a variable in it,
#define _NSANIMATION_LOCK \
BOOL __gs_isLocked = NO; \
if (_isThreaded) \
{ \
__gs_isLocked = YES; \
NSDebugFLLog(@"NSAnimationLock",\
@"%@ LOCK %@",self,[NSThread currentThread]);\
[_isAnimatingLock lock]; \
}
it causes a hidden "c99-ism" everywhere. If the definition of
__gs_isLocked inside the macron can be avoided or the macroitself
can be avoided, I think the code would be cleaner.
This looks pretty bad, not only because it doesn't compile with GCC
2.95, but also because that variable defined in the middle of
nowhere is very ugly ... unclear
scope (what happens if you have two _NSANIMATION_LOCK in
sequence ? is the same variable being used or different
variables ?) ... ;-)