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Re: FSDG issues of SCUMMVM-based games


From: Efraim Flashner
Subject: Re: FSDG issues of SCUMMVM-based games
Date: Tue, 20 Jun 2023 11:00:45 +0300

On Tue, Jun 20, 2023 at 06:30:26AM +0200, Liliana Marie Prikler wrote:
> Am Sonntag, dem 18.06.2023 um 21:07 +0200 schrieb Denis 'GNUtoo'
> Carikli:
> > [...]
> > > Didn't you say that a hello world for scummvm exists?
> > I don't know. There is a template for AGI games but the license is
> > strange too, and it also requires some software to build it, and I've
> > no idea if it's compatible with QT AGI, and I've also no idea if QT
> > AGI works, doesn't have nonfree dependencies, etc. 
> > 
> > So that makes things way more complicated because here it probably
> > requires a lot of work to confirm that it's possible or not possible
> > to develop programs that run inside ScummVM with free software.
> I see we're hitting a recurring pattern of not knowing things.  This is
> not aided by my personal disinterest for ScummVM, but I have to weigh
> that disinterest against the potential interest of thousands of users
> who are likely to only discover this argument to have taken place after
> we've reached a conclusion.
> 
> Note, that this discussion started IIRC a year ago and we have
> practically known about actually existing FSDG violations since then. 
> My approach here is quite simple and pragmatic: Remove the games which
> obviously violate the FSDG (that is all the games currently depending
> on ScummVM as far as I know), but keep ScummVM for now to allow folks
> to experiment.  If in some one to five years we still find no practical
> way of using ScummVM with only free software, that might be a reason to
> remove it then.
> 
> WDYT?

This sounds like a sensible resolution to me.

-- 
Efraim Flashner   <efraim@flashner.co.il>   רנשלפ םירפא
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