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Re: [Gzz] PEG 1003
From: |
Tuomas Lukka |
Subject: |
Re: [Gzz] PEG 1003 |
Date: |
Sat, 7 Sep 2002 10:34:09 +0300 |
User-agent: |
Mutt/1.4i |
> I think the difficulty really is that we use coordinate systems for two
> different purposes: a) to do translation/rotation/scaling/affine
> transformations; and b) to define *shapes*.
Yes.
> b) is used in clipping: "Clip this rectangle." It is also used for
> placing e.g. cell borders: A RectBgVob means, "Draw a bounding box with
> a background inside this rectangle." When we create a coordsys
> representing a shape, we give its width and height. When we create a
> coordsys representing a transformation, we give its unit vectors.
> Currently we use the same mechanism for both of this cases.
>
> My hunch is that this is really where the problem lies, and it is where
> we can find a solution.
Agreed.
> Note BTW that in fact, it would be nice to be able to use
> non-rectangular shapes, for clipping as well as for vob shapes... but
> it's not something we *need*. It would be nice to give arbitrary
> polygons.
I commented on this in another mail. There are so many options
that it would actually be best to use a "clipping vob".
> Note also that not all vobs need a box/shape. For text vobs, it
> suffices in principle to have a position, which can be given through a
> translation (IF somebody else takes care of the clipping).
And scale. Don't forget the scale.
> It seems that mixing *shape* with *transformation* is really what
> creates difficult problems here. The problem really is that each
> non-connection vob is only given one coordinate system, and that single
> coordinate system is supposed to contain information about both the
> shape and the transformation, i.e. translation PLUS unit vectors (for
> scaling, rotation etc.).
>
> This is what creates the problems mentioned in the tech report: if the
> vobs of a cell knew a *shape* to draw a rectangle and clip the text,
> but also knew a *transformation* that gives the scale (which is 1 both
> before and after the interpolation) the interpolation would work
> correctly and the problem would never occur.
Aaaa, this is getting good.
Yes, separating the shape and the transformation .
> The information EVERY vob (I think) needs to draw itself is:
> - a position on the screen
> - a shape for clipping
>
> The clipping shape can be set in the drawing context before the vob is
> asked to draw itself, so that the vob needn't worry about it.
But what about the shape? How does the techreport stuff work here?
> In affine coordinate systems, for EVERY vob we also need:
> - unit vectors of the affine transformation, for
> rotation/scaling/skewing
Not only in affine: you do need the width-height for scaling the
text inside cells in the usual views.
> Still thinking about how this can be put into a simple system, but I
> hope that defining the problem like this can help...
Yes, it seems like a good direction.
Tuomas
- [Gzz] PEG 1003, Benja Fallenstein, 2002/09/06
- Re: [Gzz] PEG 1003, Benja Fallenstein, 2002/09/06
- Re: [Gzz] PEG 1003, Tuomas Lukka, 2002/09/06
- Re: [Gzz] PEG 1003,
Tuomas Lukka <=
- Re: [Gzz] PEG 1003, Benja Fallenstein, 2002/09/07
- Re: [Gzz] PEG 1003, Tuomas Lukka, 2002/09/07
- Re: [Gzz] PEG 1003, Benja Fallenstein, 2002/09/07
- Re: [Gzz] PEG 1003, Tuomas Lukka, 2002/09/07
- Re: [Gzz] PEG 1003, Benja Fallenstein, 2002/09/07
- Re: [Gzz] PEG 1003, Tuomas Lukka, 2002/09/07
- Re: [Gzz] PEG 1003, Benja Fallenstein, 2002/09/09