gzz-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gzz] Depth bug not fixed


From: Benja Fallenstein
Subject: [Gzz] Depth bug not fixed
Date: Tue, 17 Sep 2002 13:57:20 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3

The depth bug isn't fixed, actually (tho Tuomas pointed out another one). And stencildepth.py actually shows it: the first coordset has depth 10, the second coordset has depth 20, yet the second is shown *above* the first one! It seems that drawing order is determined by the order the things are placed into the vobmap, i.e. it seems that the depth test still isn't done properly.

Committed a change to show: left side is correct, right side is wrong.

- Benja





reply via email to

[Prev in Thread] Current Thread [Next in Thread]