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[Gzz] Re: Interpolation(animation) with buoymanager..


From: Tuomas Lukka
Subject: [Gzz] Re: Interpolation(animation) with buoymanager..
Date: Sat, 8 Feb 2003 20:33:03 +0200
User-agent: Mutt/1.4i

On Sat, Feb 08, 2003 at 06:09:14PM +0200, Matti Katila wrote:
> On Sat, 8 Feb 2003, Tuomas Lukka wrote:
> > Mudyc: I think this is the wrong approach: the intention is that all 
> > animation concerns  are handled by the Buoy*MANAGER*. No buoy should 
> > be concerned about it. That's one of the crucially important features 
> > of the design, because it makes implementing buoys much less hassle.
> 
> Issues:
>   a)
>  renderMain and renderBuoy should return the coordination system integer 
>  which is these frameCS.

Why? They are *given* the coordinate systems to render themselves in by
buoymanager.

>   b)
>  renderMain and renderBuoy need to match with specified object ehich can 
>  be then used from bouymanager.
> 
> Anyway I don't know how to do it with no hassle at all with buoys. 

Like I explained above. The buoymanager does *EVERYTHING*.

It knows which buoy was clicked and where it is moving.
It gives all buoys and the main view the coordinate systems
they are to use.

Ok?

> The AbstractAnimationNode class was something where only needed to say 
> super(foo) if animation is conserned but I keep thinking of all 
> possibilities.

???

        Tuomas




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