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Re: [Gzz] Re: Interpolation(animation) with buoymanager..
From: |
Tuomas Lukka |
Subject: |
Re: [Gzz] Re: Interpolation(animation) with buoymanager.. |
Date: |
Sat, 8 Feb 2003 21:29:01 +0200 |
User-agent: |
Mutt/1.4i |
On Sat, Feb 08, 2003 at 09:01:16PM +0200, Matti Katila wrote:
> On Sat, 8 Feb 2003, Tuomas Lukka wrote:
>
> > On Sat, Feb 08, 2003 at 06:09:14PM +0200, Matti Katila wrote:
> > > On Sat, 8 Feb 2003, Tuomas Lukka wrote:
> > > > Mudyc: I think this is the wrong approach: the intention is that all
> > > > animation concerns are handled by the Buoy*MANAGER*. No buoy should
> > > > be concerned about it. That's one of the crucially important features
> > > > of the design, because it makes implementing buoys much less hassle.
> > >
> > > Issues:
> > > a)
> > > renderMain and renderBuoy should return the coordination system integer
> > > which is these frameCS.
> >
> > Why? They are *given* the coordinate systems to render themselves in by
> > buoymanager.
>
>
> Hohooo !!! =DD
>
> I was too depended from the previous pp code ;) <sigh>
> I see things more clearly now 8)
Yes, now you see why I sweated so much to create the new architecture.
Tuomas