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From: | kingcrimson |
Subject: | Re: Rotation matrix definition |
Date: | Tue, 26 Nov 2019 12:40:04 +0100 |
Yes, if T is 4x4 it can represent any affine transformation, i.e. scaling, rotation, displacement, etc. If you want to understand theory about how this works (and I think you should), you will have to read about homogeneous coordinates and projective geometry, wikipedia has very good articles about those topics. In practical terms, though, you should just know that you can produce the transformation matrix for a rotation and a displacement as T = vectrans (displacement) * vecrot (rotation_angle, axis_direction) c. |
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