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[libunwind] Basic use of dynamic features?


From: Tommy Hoffner
Subject: [libunwind] Basic use of dynamic features?
Date: Thu, 02 Dec 2004 17:30:42 +0100
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.7b) Gecko/20040421

I'm trying to use libunwind together with dynamically generated code.

My main concern has been to have the following call-chain on the stack: c++-code -> dynamically generated code -> c++-code, where the last one does a throw that get caught on the other side of the dynamically generated code.

I made a small test that seems to work fine for UNW_LOCAL_ONLY. Due to debugging problems I've decided to add my own stackdump function (in my application source) that I could call from inside a debugger that lacks support for this libunwind. Generalizing my test (e.g. removing UNW_LOCAL_ONLY and having a stackunwinder present in the code) forced me to link against libunwind-ia64, which in turn made my initial test fail (it only registers dynamically created unwind-info and uses throw and catch). As I understood it UNW_LOCAL_ONLY limits the functionality to a pure subset of what you get otherwise. I also thought that using the same functionality in libunwind.so and libunwind-ia64.so would give me the same results as long as I'm only using the "local" functionality. Have I missinterpreted something basic here?

And yes, I can live with UNW_LOCAL_ONLY for my basic functionality but looking at writing my own stackdump function seems to force me to use remote features. If I want to write my own stackdump function that I could call from the commandline in a debugger. I therefor need to get some kind of reference to the stack I want to dump. Calling a function from the command line in the debugger makes the calling function to be placed on another callstack than the application I want to debug. I'm not shure on exactly how it is implemented but functions like this can access the applicatons data so I assume the correlation between them (called function and the application I'm debugging) could be viewed as two threads (same data, different stacks). Do I need remote functionality to be able to access another threads callstack (whitout it doing things like unw_local_init itself)?
Any tips on how to do it?

I'm still using libunwind 0.97, but will hopefully move to 0.98.2 any day now,

/Tommy

--
Tommy Hoffner
Senior Software Designer
Compiler Technology

Ericsson AB
Development Unit Core Network Development
Tel:    +46 13 23 57 12
Fax:    +46 13 23 57 99
address@hidden
www.ericsson.com

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