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Re: [Mldonkey-users] Bytes of the incomplete chunks are not savedwhen ki


From: Stephane Goulet
Subject: Re: [Mldonkey-users] Bytes of the incomplete chunks are not savedwhen killing MLDonkey (CVS 2.02-5)
Date: Tue, 21 Jan 2003 17:24:45 -0500

----- Original Message -----
From: "Woerns Urstmann" <address@hidden>
To: <address@hidden>
Sent: Tuesday, January 21, 2003 2:23 PM
Subject: Re: [Mldonkey-users] Bytes of the incomplete chunks are not
savedwhen killing MLDonkey (CVS 2.02-5)


> Zitat von Martin <address@hidden>:
> > Pierre Etchemaite wrote...
> > > Le Tue, 21 Jan 2003 00:05:06 +0100, Martin <address@hidden> a écrit :
> > > > if you got 40 files the worst
> > > > case would be if you almost downloaded a new chunk for every
> > > > file.
> > > source for each chunk, so if you download a file from several sources
> > > in parallel, you certainly have several partial chunks too.
> >
> > Didn thought abut that but you are absolutely right...so my worst case
> > scenario was not the worst at all....
> >
> > So the worst case *could* happen when you
> > * start 40 files at the same time (progress=0bytes)
> > * download all chunks from all files almost complete (1byte missing)
> > * restart mldonkey
> > in this case you would download all your 99,99% files....sound pretty
> > bad...so dont restart mldonkey!
> >
> > PS: Sometimes my mld uses a lot of memory and cpu too - normally right
> > before finishing a new file (hashing i think) but sometimes just for
> > fun! This keeps up for a few minutes and then it calms down to normal
> > behaviour. i can live with that.
>
> so, basically, you would recommend to let it run 24/7, even with my dialup
> getting booted every 24hours?
>

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