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Re: [PATCH v3 05/16] tcg/loongarch64: Lower add/sub_vec to vadd/vsub


From: Richard Henderson
Subject: Re: [PATCH v3 05/16] tcg/loongarch64: Lower add/sub_vec to vadd/vsub
Date: Sat, 2 Sep 2023 17:54:29 -0700
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:102.0) Gecko/20100101 Thunderbird/102.13.0

On 9/1/23 22:02, Jiajie Chen wrote:
Lower the following ops:

- add_vec
- sub_vec

Signed-off-by: Jiajie Chen <c@jia.je>
---
  tcg/loongarch64/tcg-target-con-set.h |  1 +
  tcg/loongarch64/tcg-target-con-str.h |  1 +
  tcg/loongarch64/tcg-target.c.inc     | 60 ++++++++++++++++++++++++++++
  3 files changed, 62 insertions(+)

diff --git a/tcg/loongarch64/tcg-target-con-set.h 
b/tcg/loongarch64/tcg-target-con-set.h
index 8c8ea5d919..2d5dce75c3 100644
--- a/tcg/loongarch64/tcg-target-con-set.h
+++ b/tcg/loongarch64/tcg-target-con-set.h
@@ -32,4 +32,5 @@ C_O1_I2(r, rZ, ri)
  C_O1_I2(r, rZ, rJ)
  C_O1_I2(r, rZ, rZ)
  C_O1_I2(w, w, wM)
+C_O1_I2(w, w, wA)
  C_O1_I4(r, rZ, rJ, rZ, rZ)
diff --git a/tcg/loongarch64/tcg-target-con-str.h 
b/tcg/loongarch64/tcg-target-con-str.h
index a8a1c44014..2ba9c135ac 100644
--- a/tcg/loongarch64/tcg-target-con-str.h
+++ b/tcg/loongarch64/tcg-target-con-str.h
@@ -27,3 +27,4 @@ CONST('Z', TCG_CT_CONST_ZERO)
  CONST('C', TCG_CT_CONST_C12)
  CONST('W', TCG_CT_CONST_WSZ)
  CONST('M', TCG_CT_CONST_VCMP)
+CONST('A', TCG_CT_CONST_VADD)
diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc
index 129dd92910..0edcf5be35 100644
--- a/tcg/loongarch64/tcg-target.c.inc
+++ b/tcg/loongarch64/tcg-target.c.inc
@@ -177,6 +177,7 @@ static TCGReg tcg_target_call_oarg_reg(TCGCallReturnKind 
kind, int slot)
  #define TCG_CT_CONST_C12   0x1000
  #define TCG_CT_CONST_WSZ   0x2000
  #define TCG_CT_CONST_VCMP  0x4000
+#define TCG_CT_CONST_VADD  0x8000
#define ALL_GENERAL_REGS MAKE_64BIT_MASK(0, 32)
  #define ALL_VECTOR_REGS    MAKE_64BIT_MASK(32, 32)
@@ -214,6 +215,9 @@ static bool tcg_target_const_match(int64_t val, TCGType 
type, int ct, int vece)
      if ((ct & TCG_CT_CONST_VCMP) && -0x10 <= vec_val && vec_val <= 0x1f) {
          return true;
      }
+    if ((ct & TCG_CT_CONST_VADD) && -0x1f <= vec_val && vec_val <= 0x1f) {
+        return true;
+    }
      return false;
  }
@@ -1646,6 +1650,18 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
          [TCG_COND_LTU] = {OPC_VSLTI_BU, OPC_VSLTI_HU, OPC_VSLTI_WU, 
OPC_VSLTI_DU},
      };
      LoongArchInsn insn;
+    static const LoongArchInsn add_vec_insn[4] = {
+        OPC_VADD_B, OPC_VADD_H, OPC_VADD_W, OPC_VADD_D
+    };
+    static const LoongArchInsn add_vec_imm_insn[4] = {
+        OPC_VADDI_BU, OPC_VADDI_HU, OPC_VADDI_WU, OPC_VADDI_DU
+    };
+    static const LoongArchInsn sub_vec_insn[4] = {
+        OPC_VSUB_B, OPC_VSUB_H, OPC_VSUB_W, OPC_VSUB_D
+    };
+    static const LoongArchInsn sub_vec_imm_insn[4] = {
+        OPC_VSUBI_BU, OPC_VSUBI_HU, OPC_VSUBI_WU, OPC_VSUBI_DU
+    };
a0 = args[0];
      a1 = args[1];
@@ -1712,6 +1728,44 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
          }
          tcg_out32(s, encode_vdvjvk_insn(insn, a0, a1, a2));
          break;
+    case INDEX_op_add_vec:
+        if (const_args[2]) {
+            int64_t value = sextract64(a2, 0, 8 << vece);
+            /* Try vaddi/vsubi */
+            if (0 <= value && value <= 0x1f) {
+                tcg_out32(s, encode_vdvjuk5_insn(add_vec_imm_insn[vece], a0, \
+                                                 a1, value));
+                break;
+            } else if (-0x1f <= value && value < 0) {
+                tcg_out32(s, encode_vdvjuk5_insn(sub_vec_imm_insn[vece], a0, \
+                                                 a1, -value));
+                break;
+            }
+
+            /* constraint TCG_CT_CONST_VADD ensures unreachable */
+            g_assert_not_reached();
+        }
+        tcg_out32(s, encode_vdvjvk_insn(add_vec_insn[vece], a0, a1, a2));
+        break;
+    case INDEX_op_sub_vec:
+        if (const_args[2]) {
+            int64_t value = sextract64(a2, 0, 8 << vece);
+            /* Try vaddi/vsubi */
+            if (0 <= value && value <= 0x1f) {
+                tcg_out32(s, encode_vdvjuk5_insn(sub_vec_imm_insn[vece], a0, \
+                                                 a1, value));
+                break;
+            } else if (-0x1f <= value && value < 0) {
+                tcg_out32(s, encode_vdvjuk5_insn(add_vec_imm_insn[vece], a0, \
+                                                 a1, -value));
+                break;
+            }
+
+            /* constraint TCG_CT_CONST_VADD ensures unreachable */
+            g_assert_not_reached();
+        }
+        tcg_out32(s, encode_vdvjvk_insn(sub_vec_insn[vece], a0, a1, a2));

It would be nice to share code here.  Perhaps

    case INDEX_op_sub_vec:
       if (!const_args[2]) {
           tcg_out32(s, encode_vdvjvk_insn(sub_vec_insn[vece], a0, a1, a2));
           break;
       }
       a2 = -a2;
       goto do_addi_vec;
   case INDEX_op_add_vec:
       if (!const_args[2]) {
           tcg_out32(s, encode_vdvjvk_insn(add_vec_insn[vece], a0, a1, a2));
           break;
       }
   do_addi_vec:
       ...

or a helper function.

Otherwise,
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>


r~



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