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[Wesnoth-patches] [patch #4267] Solution to : Recruit option in wrong ca


From: ihsan akin
Subject: [Wesnoth-patches] [patch #4267] Solution to : Recruit option in wrong castle hex
Date: Wed, 3 Aug 2005 20:05:46 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.10) Gecko/20050715 Firefox/1.0.6 SUSE/1.0.6-3.1

URL:
  <http://savannah.nongnu.org/patch/?func=detailitem&item_id=4267>

                 Summary: Solution to : Recruit option in wrong castle hex
                 Project: Battle for Wesnoth
            Submitted by: ihsan
            Submitted on: Wed 08/03/2005 at 20:05
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open

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Details:

First checked that the seleted square is a castle tile.

then sought a path between leader and the castle tile.

if a path exist 
  it is allowed to show recruit and recall submenus.

We can be further check, before the path finding, that whether the leader is
on a keep or not, 

if so that can give us a speed, but can cause to 
not to display the text that help beginners to understand the difference
between keep and castle.



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Carbon-Copy List:

CC Address                          | Comment
------------------------------------+-----------------------------
ott                                 |
https://savannah.nongnu.org/bugs/?func=detailitem&item_id=13638



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File Attachments:


-------------------------------------------------------
Date: Wed 08/03/2005 at 20:05  Name: wrong_castle_recruit.patch  Size: 2.08KB 
 By: ihsan

<http://savannah.nongnu.org/patch/download.php?item_id=4267&item_file_id=4965>

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