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[Wesnoth-patches] [patch #4267] Solution to : Recruit option in wrong ca
From: |
ihsan akin |
Subject: |
[Wesnoth-patches] [patch #4267] Solution to : Recruit option in wrong castle hex |
Date: |
Wed, 3 Aug 2005 20:05:46 +0000 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.10) Gecko/20050715 Firefox/1.0.6 SUSE/1.0.6-3.1 |
URL:
<http://savannah.nongnu.org/patch/?func=detailitem&item_id=4267>
Summary: Solution to : Recruit option in wrong castle hex
Project: Battle for Wesnoth
Submitted by: ihsan
Submitted on: Wed 08/03/2005 at 20:05
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
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Details:
First checked that the seleted square is a castle tile.
then sought a path between leader and the castle tile.
if a path exist
it is allowed to show recruit and recall submenus.
We can be further check, before the path finding, that whether the leader is
on a keep or not,
if so that can give us a speed, but can cause to
not to display the text that help beginners to understand the difference
between keep and castle.
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Carbon-Copy List:
CC Address | Comment
------------------------------------+-----------------------------
ott |
https://savannah.nongnu.org/bugs/?func=detailitem&item_id=13638
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Wed 08/03/2005 at 20:05 Name: wrong_castle_recruit.patch Size: 2.08KB
By: ihsan
<http://savannah.nongnu.org/patch/download.php?item_id=4267&item_file_id=4965>
_______________________________________________________
Reply to this item at:
<http://savannah.nongnu.org/patch/?func=detailitem&item_id=4267>
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- [Wesnoth-patches] [patch #4267] Solution to : Recruit option in wrong castle hex,
ihsan akin <=