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Re: [Adonthell-general] Problem


From: Kai Sterker
Subject: Re: [Adonthell-general] Problem
Date: Fri, 26 Apr 2002 23:03:50 +0200

On Fri, 26 Apr 2002 16:37:33 -0400 Joseph Toscano wrote:

> "." works in Windows the same as it does in UNIX.

I wish it would! Alex tried setting the data directory to '.' when
compiling the windows binary. That should enable you to install
Adonthell wherever you want, provided the game data resides in the same
directory (as it does now). But it did not work. Neither does using the
-g option work, which would allow us to pass the path to the data at
runtime. But I am not sure what the problem is. Maybe some debugging
output would help here.

Anyway, we'll surely find a solution for this.
 
 
> > Yeah, that's another problem. Windows isn't able to do a 320x240
> > res.
> 
> It sure is. Especially through SDL. I've done it a billion times in my
> programs. But, as I recall, you guys are bypassing DirectX for some
> reason, so . . . your mileage may vary.

Really? I'm not bypassing DirectX in any way. (At least I am not aware
of it). As DirectSound was used for audio on my box, I imagine that
DirectDraw is used for the gfx - still no fullscreen. Could you post
some code that does switch to fullscreen in that resolution? That might
help locating the problem.


> > Anyway, having it running at all is a great achievement.
> 
> Indeed. If we can set up a nice easy installation package (ONE
> package, not two seperate ones), our userbase will increase
> exponentially.

Yeah, we plan a single package for Windows. It's not that anyone would
make another game with our engine at that point, so shipping everything
together doesn't hurt.

Kai



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