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Re: [Adonthell-general] Rules question
From: |
Andrew Michael Phillips |
Subject: |
Re: [Adonthell-general] Rules question |
Date: |
Mon, 15 Jul 2002 22:51:28 -0500 (CDT) |
> > Also, thinking about racial special abilities, I'm wondering about what
> > low-level versions of 'improve weapons' and 'improve armor' for Dwarves.
> > First off, will the weapons and armor in the game wear out in time? If so,
> > a clvl Dwarf might have one free ability - repair item. I don't think a
> > low-level Dwarf would have any spare power to put into his armor and
> > weapons, unless they were already of superior quality and he could risk
> > runemarking them because he expected to keep them. Upper level Dwarves
> > would have power enough to runemark weapons or armor with some left to
> > spare, but not low level characters. Am I off-and-wrong about this?
>
> Well all these questions are not yet answert. The idea we had when we created
> the rules system was to make it as versatile as possible, so we could add
> ideas later. So if we decide that improved speed is a good thing (I would say
> so) we can just create an item like Boots ofd speed to increase the
> character's movement. For fast movement over the map we should have
> teleporters (Diablo), a bird (Zelda) a cannon (Secret of mana) or any other
> means of transportation.
Alright. Thanks. Just as long as I'm not spinning my wheels creating
useless items.
Andrew