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Re: [Adonthell-general] Rules question


From: Andrew Michael Phillips
Subject: Re: [Adonthell-general] Rules question
Date: Mon, 15 Jul 2002 22:51:28 -0500 (CDT)

> > Also, thinking about racial special abilities, I'm wondering about what 
> > low-level versions of 'improve weapons' and 'improve armor' for Dwarves. 
> > First off, will the weapons and armor in the game wear out in time? If so, 
> > a clvl Dwarf might have one free ability - repair item. I don't think a 
> > low-level Dwarf would have any spare power to put into his armor and 
> > weapons, unless they were already of superior quality and he could risk 
> > runemarking them because he expected to keep them. Upper level Dwarves 
> > would have power enough to runemark weapons or armor with some left to 
> > spare, but not low level characters. Am I off-and-wrong about this?

> 
> Well all these questions are not yet answert. The idea we had when we created 
> the rules system was to make it as versatile as possible, so we could add 
> ideas later. So if we decide that improved speed is a good thing (I would say 
> so) we can just create an item like Boots ofd speed to increase the 
> character's movement. For fast movement over the map we should have 
> teleporters (Diablo), a bird (Zelda) a cannon (Secret of mana) or any other 
> means of transportation.

Alright. Thanks. Just as long as I'm not spinning my wheels creating 
useless items.

Andrew




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