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Re: [Adonthell-general] Brief meeting summary


From: Andrew Michael Phillips
Subject: Re: [Adonthell-general] Brief meeting summary
Date: Tue, 6 Aug 2002 21:48:51 -0500 (CDT)

On Tue, 6 Aug 2002, Alexandre Courbot wrote:

> > During this week I'll implement a "developer's diary" for the website.
> > Each developer should regularly post what he's been doing or plans to
> > do, or just that he's been too busy to do anything. That way we (and
> > others) can keep better track of the progress we make. Basically it's
> > a newslist for development related stuff, a little like the .plan
> > files some other developers have.
> 
> I insist on it, that it can only work if everybody plays the game and
> actually uses his diary. I think that writing stuff on it at least once
> a week would be cool. That way we can basically know what everybody is
> doing, planning to do, whether or not he is working on more pressing
> matters that keeps him away from Adonthell, and so on. Random ideas
> (that are in a pre-discussion state) can also go there. Anything you
> want! :)

[question type="possibly silly"]Am I considered a developer? I know I'm 
actively involved, but I have yet to write a line of code....[/question]

Should I keep the group updated on my plot and material development? Also, 
after thinking about it, I'm willing to help on the dialogs, once we have 
the plot nailed down. Seems to me that some of my writings aren't really 
getting us closer to 0.4 and further that since I'm doing all this 
writing, and probably making work for the dialog writers, I should help 
carry the load. 

All this comes with the caveat that my schedule for the next two weeks 
won't include much writing time. I'm going home for a sort break, so I'll 
be spending time with friends and family. My school schedule for the fall 
could keep that available time to a minimum. I'm doing  aadvanced C++, 
Perl, Networking, Information Systems, and a reputedly difficult business 
class, so...

Nevertheless, I will try to get some things done. My main goal right now 
is still plot/character work. I haven't gone through it in detail (yet), 
but the new plot version looks good. I'll have to change some details in 
my sketches to get back in synch with it.

Thanks, by the way, for the intro about the player's character. I've been 
indecisive about the race of the Witch, but that cleared it up.

> As Ben suggested, maybe making it an annex of a bigger event would
> simplify the task. We also regretted that every major contributor to
> Adonthell couldn't come to the meetings (mainly for distance and money
> reasons), and that maybe some merchandising could help having a small
> money reserve that could be used to organize meetings and help people
> coming. The ideas are nothing new: CDs containing Adonthell releases
> with extra bonuses, Audio CDs (Kai did one which is very cool), T-Shirts
> (we have enough cool graphics to make some killer ones). Of course, our
> audience isn't very large yet, but better few than nothing. And maybe
> the derived products could get some more people to know the project
> ("Dude! Nice T-Shirt, where have you got it?")

I like those ideas. I have a burner here, so I could distribute on my end. 
I'll start a new thread on that topic...
 
> So what we need in the short term is more gfx artists. Once the gfx doc
> base is completed, we will release a Windows version for them to test
> (the Windows installer is working as well - we'll release both an
> installer version and a zip version, for those who want to keep their
> system clear, although the installer version wouldn't make any new entry
> to the registry). 1 or 2 more programmers would be nice as well. What is
> good is that the team is stable, with a very solid core that is running
> since several years now! We don't have many newcomers these days, but
> better a few good ones than a lot of bad ones. I especially think about
> Andrew here, since you arrived our Website library has doubled in size!
>
> :) The printed library is now 31 pages of stories and legends, which
> helps a lot in giving the game an ambiance and some consistency to the
> world. I personally like your writing very much!

Thank you. I still need to do more Andare diary entries and a long 
write-up on the Rangers. Heck, I may just do fan-fic (which I'm kind of 
already doing) and post it here when I'm happy with it.
 
Andrew
-- 
All that is gold does not glitter,
  Not all those who wander are lost;
The old that is strong does not wither,
  Deep roots are not reached by the frost.
>From the ashes a fire shall be woken,
  A light from the shadows shall spring;
Renewed shall be blade that was broken,
  The crownless again shall be king







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