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Re: [Adonthell-general] Want to use


From: Nils Fohrbeck
Subject: Re: [Adonthell-general] Want to use
Date: Fri, 29 Nov 2002 19:41:30 +0100

If you are planning on using multiple languages, you should be awre of 
adonthells laguage options. Just have a look at the website or ask Kai...


Am 29.11.2002 19:17:25, schrieb Laurent Burgbacher <address@hidden>:

>> Yeah, it's nice to see that other people are interested in what we're
>> doing.
>
>It's nice to see I won't have to write a whole game engine alone ;)
>
>> Just a word of warning: don't expect that creating a game with the
>> current engine will be as smooth as the WasteƄs Edge demo might
>> indicate. There's a lack of documentation and lack of proper map-making
>> tools. Another thing is the engine itself, which will undergo some
>> changes in the future. For example, resolution will be 640x480 - you're
>> not the only one who wondered about it being 320x240 ;). There'll be
>> other changes that affect the file format and API.
>
>I'll begin with it in early january, and have not planned to take too much
>time for it. In fact, my plan is to make a game, waste's edge style, but
>the goal is to promote the esperanto language, by including some basis of it
>in the story, and have the player learn a bit to be able to understand what's
>going on in the game.
>
>> OTOH, a lot of work involves making graphics, dialogues and such, which
>> is pretty much independent from the engine. So if you're patient enough
>> to wait for features being added and for tools being written, then
>> you're very welcome to make your own game with the engine. Even better
>> if you could lend a hand here and there :).
>
>I probably will help a bit. I know C/C++ well, and Python very well (I'm doing
>my diploma work in Python).
>
>Bye
>-- 
></lb>
>
>
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