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Re: [Adonthell-general] Adonthell French Meetic Report - GUI, SDL, Clanl


From: Nils Fohrbeck
Subject: Re: [Adonthell-general] Adonthell French Meetic Report - GUI, SDL, Clanlib
Date: Sat, 04 Jan 2003 01:20:46 +0100

There is one thing I would like to know! What is wrong with the old gui we have 
so far? It seems to be working pretty well up to now...

Am 03.01.2003 23:52:48, schrieb Alexandre Courbot <address@hidden>:

>> ClanLib is not bad, but it is not really the one true thing that makes
>> you happy till the end of all times. It has its flaws like any other
>> library and is known for not having the most stable API on this
>> planet. ClanLib-0.7 should be quite a bit better in many aspects, but
>> I havn't really used that one that much. There is also the problem of
>> lacking X11 support in ClanLib-0.7, it only has the OpenGL stuff up
>> and running at the moment. So in the end, using ClanLib might be ok,
>> but I wouldn't try it again without an abstraction layer inbetween.
>
>Clan 0.7 is still a development version, I suppose it is going to
>support other backends soon - at least I hope so! :) I guess it must
>have its own drawbacks, but I wonder what we are more doing in
>Adonthell: the game, or the abstraction layers. Hence my doubts about
>the current direction. Having a library that takes care of everything
>is kinda utopic, however.
>
>> About the GUI, I don't think that clanGUI could be of that much help,
>> its a nice piece of code, but after all its build for
>> mouse-interaction and I don't think that it is really useable with a
>> gamepad or keyboard. And as long as a GUI shouldn't use a zillion
>> different widges its not that difficult to develop and own, which
>> might serve the purpose better than a generic one.
>
>Problem is, the GUI is also supposed to be used for map-making tools and
>others. So it has to provide a minimum of stuff. But as you pointed,
>something controllable via keyboard is nearly mandatory - at least for
>the game itself, it doesn't matter much if the tools require a mouse
>after all, and in terms of intuitiveness it is probably better.
>
>Actually, having a GUI that we could map on top of our current layer
>would be great. But unfortunately, it seems not to be an option. And
>hacking an already-existing GUI that is too much dependant of a library 
>is not necessarily better than writing one from scratch, I fear.
>
>The issue is, I think it'd be better to concentrate the efforts more on
>actual game development and less on the alternative aspects - for this
>we can use what already exist. Kinda utopic I know, but I'd like 0.4 to
>be released, say, before 2005! ;)
>
>Alex.
>-- 
>http://www.gnurou.org
>
>
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