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Re: [Adonthell-general] 0.4 mini demo....


From: joël vennin
Subject: Re: [Adonthell-general] 0.4 mini demo....
Date: Mon, 10 Feb 2003 21:44:07 +0100

> I'm perfectly aware of that. So along with the graphical and map rework
> will come some editors - and real ones this time. WxPython has proven to
> be a great choice for the GUI, since I have a nearly functionnal
> animation editor already. This will allow you to work with any graphical
> format (not only PNM) and to have some fun animating your work. As the
> map advance will come map oriented editors, of course. All the editors
> should be easily available to all platforms, and I should even be able
> to produce a Windows binary myself.
> 
> So in the short term, will be available:
> -an animation editor
> -a better framework for programmers to work with
> -a great, working GUI system that support TT fonts (made by Jol)
Yep no problem.

> -the items/inventory system (thanks to Kai)
> 
> In the longer term, the basic map engine should start to work, with an
> optional network layer for multiplayer games, and so on.
Ahaha, good joke ;)




Jol ;)




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