thanks. As MinGW does the trick, I am not so keen to recompile it on
MSVC9. I just wanted to share a potential problem. But I realise that
the main problem is in my head rather than in fluidsynth's repository. I
understand that you don't want to officially release windows binaries
for the reasons you mention. But I think it would still be useful. If I
had a website I would probably do it myself, well I have a project on
Google code, but this is unrelated to music.
I've tried the -F option. A .raw file is created but I cannot play it.
SoX reports an error as the sampling rate is not specified. I guess this
is a feature, not a bug. Still I want to use sndfile, but I don't know
how. The docs are tacit on this. There is a Windows binary of sndfile
alongside with the tarball. I tried to compile the tarball successfully.
but I don't know how to include it in FluidSynth. I thought I'd just
copy sndfile.h in FluidSynth's include dir and the dll and def files of
libfluidsynth in the MinGW lib dir. I know this is very basic and should
not be on this list. So I would also appreciate any link to a concise
recipe on compiling multiple libraries etc. but my only goal so far is
to create wav from midi.
Any further tips?
Leo
Am 10.03.2012 16:42, schrieb Pedro Lopez-Cabanillas:
> On Saturday 10 March 2012, Dr.Leo wrote:
>> 1. MSVC9
>>
>> I did not manage to build it. It does not even build libfluidsynth.lib.
>> Is there something wrong with the SLN file? Well, cmake produced an
>> error at some point that did not look serious but may have disrupted the
>> build process. If anyone is interested I'll send the log files etc.
> I would try to help if you post a brief message containing the error messages,
> and the exact versions of the software packages involved.
>
> By the way, I've built FluidSynth SVN with VC++ 2010 Express just now,
> successfully. I've used:
>
> From http://www.cmake.org/cmake/resources/software.html
> - CMake 2.8.7,
>
> From http://www.gtk.org/download/win32.php
> - GLib 2.28.8 (Run-time, Dev)
> - gettext-runtime 0.18.1.1 (Run-time, Dev)
> - pkg-config 0.26 (Tool)
>
> CMake complains about the VC Redist runtime files, which are not included in
> Express anymore, but it is a warning not affecting the build at all.
>
>> Strangely enough, MSVC9 did not complain about a missing dsound.h etc.
> The DirectX SDK is included in Visual Studio, even in VS Express.
>
>> I think it would be very useful to host a zip archive with the binaries
>> on sf. If you haven't got a Win32 build environment I'd happily send you
>> my .exe and .dll plus a readme file.
> The problem is that we don't want to decide a particular configuration and
> compiler version to distribute an official Windows build. We don't do that for
> Mac OSX or Linux either. Building all permutations is out of the question:
> there are two compilers (VC++ and MinGW), two main architectures (32 and 64
> bit), and several optional dependencies...
>
> Building the binaries depends on the exact requirements of each program/user
> using FluidSynth. For instance, including Readline changes the license of the
> resulting library from LGPL to GPL, and this may be discouraging for some
> users. Other optional components in Windows can be Sndfile, Portaudio, and
> Jack. Each one has specific use cases and drawbacks, which are justified if
> you really need the functionality (for instance, if you include some of them
> you need to distribute also their runtime DLL as well.)
>
>> 3. fast-render
>>
>> I don't understand the syntax. I tried from the cmd line:
>>
>> fluidsynth r3.sf2 -f=output.raw input.mid
>>
>> and it just plays the midi file without writing anything. Any hint would
>> be much appreciated.
> The short argument for fast render is "-F", with a capital F letter. In this
> case, followed by an space and the name of the output file name. The long
> argument is "--fast-render", followed by an equal sign ("=") and the output
> file name. Without the help of Readline, the command line options must go
> before the soundfont and midi file names. So, two correct commands would be:
>
> fluidsynth -F output.raw r3.sf2 input.mid
>
> or
>
> fluidsynth --fast-render=output.raw r3.sf2 input.mid
>
> Regards,
> Pedro
>
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