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Re: [Bontz-team] graphics engine, makefile


From: Chuck
Subject: Re: [Bontz-team] graphics engine, makefile
Date: Thu, 3 Jul 2003 14:38:30 -0500

hmm, i would worry about synchronizing the sound, but other than that it may
work.

well you are a bit too late for stealing credit of implanting the idea of
another target in the makefile, i was thinking about that earlier today, and
wondering if i actually know how to do it...if you can do it, i will give
you the credit then.

----- Original Message ----- 
From: "Owen Swerkstrom" <address@hidden>
To: <address@hidden>
Sent: Thursday, July 03, 2003 2:10 PM
Subject: [Bontz-team] graphics engine, makefile


> Your only restriction is probably a good idea anyway,
> the whole having animations in their own folders
> thing.  We could actually do that for the movies too,
> and save ourselves the trouble of integrating a divx
> player or something.  We'd definitely want to go jpeg
> though, PNGs would just be too huge.  But the videos
> will be 640x240 (I love widescreen) and with 75%
> quality jpegs floating around 13k at that size, we
> could get about three seconds per meg, assuming the
> film standard of 24 frames per second.  As long as the
> sound library lets us get back some idea of how much
> time has passed within the .ogg that's playing, we
> should be able to synchronize pretty well.  24fps is
> 41.666... milliseconds, so 42, 42, 41, 42, 42, 41 or
> something...
>
> Uff, I got sidetracked.  Anyway about the game engine,
> you've got sprites able to move around now (even
> player-controlled, which is more than this minigame
> will need) and you've got layers working.  So
> basically getting the text menus going will probably
> be the main challenge.  It would be neat if the text
> was drawn in like in the old dragon warrior type
> games, rather quickly, but still so you can see it
> writing in.
>
> While we're sort of just getting started, why don't we
> put a target in the makefile for this fish race
> minigame.  So, (a long time from now) when someone
> does "make" it will build bontz, and when they do
> "make fishrace" it will just build a standalone
> minigame.  We might want some #ifdef stuff in the
> minigame's source to determine whether to make a
> main() or not, so bontz itself could use the same file
> for that part of the game as the standalone...  well
> I'm spitting this out before having really thought it
> through, just so you can have it in mind and if some
> nice elegant solution comes to you I can steal partial
> credit for planting the idea in your head :^)
>
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