gnustep-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Dialog display problem (Re: GNUstep Code Freeze)


From: Niels Grewe
Subject: Re: Dialog display problem (Re: GNUstep Code Freeze)
Date: Wed, 25 Jan 2012 20:07:05 +0100
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:8.0) Gecko/20120104 Icedove/8.0

Am 25.01.2012 19:38, schrieb Stefan Bidi:
> On Wed, Jan 25, 2012 at 12:30 PM, Eric Wasylishen <address@hidden
> <mailto:address@hidden>> wrote:
> 
>     Hi Philippe,
>     I just got a new ubuntu 11.10 install set up natively instead of in
>     a VM, so I can actually use Unity now. :-) I can reproduce this...
>     unfortunately GS is almost unusable in Unity - menus often don't
>     appear in the correct place, the menu selection doesn't always
>     follow your mouse, etc. Hopefully, these are things we can fix at
>     some point.
> 
> 
> Have you thought about using that "global menu" thing?  I know nothing
> about the subject, but the latest move by Ubuntu to include that
> "searchable menus" thing only works for "the HUD from any standard
> Ubuntu app that supports the global menu".  I Is there some sort of
> standard out there that defined this behavior?  If so, I think it would
> be worth looking at possibly integrating it with GNUstep.

The whole global menu stuff works via D-Bus and I'm planning to add
support for that in DBusKit after I finally implement exporting objects
to D-Bus, which is required because the menu wants to be able to do
callbacks etc. My theory is that it should work in a way quite similar
to the WinUXTheme.

Cheers,

Niels

Attachment: signature.asc
Description: OpenPGP digital signature


reply via email to

[Prev in Thread] Current Thread [Next in Thread]