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From: | Ivan Vučica |
Subject: | Re: [GSoC Mentors Announce] Google Summer of Code 2013 |
Date: | Fri, 26 Apr 2013 11:46:48 +0200 |
I think David refers to the need to cache as much drawables into OpenGL/OpenGL ES textures as possible and then composite them on screen using OpenGL/OpenGL ES. Putting pixels and updating them using 2D drawing commands ("put a rectangle here", "copy this rectangle into this rectangle") stops paying off at some point. For example, if you have a lot of alpha blending, or UI that animates without changing its own content, it probably makes little sense to do compositing in software. I'm not too familiar with DirectFB; does it expose a way to create an OpenGL context? Regards, Ivan Vučica via phone
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