gzz-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gzz] Foreground (was: Re: Background)


From: Tuomas Lukka
Subject: Re: [Gzz] Foreground (was: Re: Background)
Date: Thu, 5 Sep 2002 09:36:26 +0300
User-agent: Mutt/1.4i

On Wed, Sep 04, 2002 at 09:48:06PM +0200, Benja Fallenstein wrote:
> Tuomas Lukka wrote:
> 
> >The official way to set the background color now is that the *Shower*,
> >in generate() puts a SolidBgVob (or later also ImageBgVob or others) 
> >with
> >the desired color into the vobscene first, at a large depth. (It should
> >be coordless, but that's difficult for AWT).
> >
> 
> In related news, we also want to set the *foreground* from the Shower, 
> somehow. A background vob doesn't seem to be the right tool for that. 
> Is passing it to the vobscene at creation time the correct abstraction? 
> The problem is what that means when putting one vobscene into another 
> (e.g. for prerendering cells, or in the current pp viewport stuff). Or 
> is passing it to OrthoCoorder.renderVobs() right? Then it would have to 
> be passed to the AWTScreen at creation time somehow, so that AWTScreen 
> could pass it on.

And of course the same problems for OpenGL, but in a slightly
different light.

        Tuomas




reply via email to

[Prev in Thread] Current Thread [Next in Thread]