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Re: [Gzz] Background


From: Tuomas Lukka
Subject: Re: [Gzz] Background
Date: Thu, 5 Sep 2002 09:33:51 +0300
User-agent: Mutt/1.4i

> It is the "beginning." It *does* get depth-sorted.
> 
> The depth sorter is per coordsys: first the coordsys is drawn, then all 
> coordsys inside it in depth order, then the next coordsys inside the 
> same parent.

Except of course there is again a problem: that's not how
OpenGL does it. In OpenGL, the vobs are *ALWAYS* rendered in exactly
the order they were placed in.

        Tuomas




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