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[Gzz] GL bugs


From: Benja Fallenstein
Subject: [Gzz] GL bugs
Date: Fri, 13 Sep 2002 23:25:25 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3

Hi,

I've noted two bugs in the GL code while running the GL client (try 'make rungl'):

1) The clipping of text vobs is interpolated wrongly: When not interpolating, everything is fine; when the interpolation starts, everything is visible; during the interpolation, the visible area shrinks until in the end the clipping is correct again (i.e., the clipped area is interpolated from being around the whole text-- rendering everything to be visible-- to being around the padded rect inside the cell, which is the correct clipping area)

2) The depth buffer stuff doesn't seem to be working; the depth ordering of overlapping cells is wrong in about 50% of the cases (i.e., seems unrelated to the actual depth...). To try, you can create the following structure:


A  E--D
|     |
B-----C

where A,B,C,D,E are cells; A and E will overlap.


The first issue (interpolation) is extremely nagging (it's the most glaring problem in the client right now).

- Benja





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