gzz-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gzz] GL bugs


From: Tuomas Lukka
Subject: Re: [Gzz] GL bugs
Date: Sat, 14 Sep 2002 11:52:22 +0300
User-agent: Mutt/1.4i

> 1) The clipping of text vobs is interpolated wrongly: When not 
> interpolating, everything is fine; when the interpolation starts, 
> everything is visible; during the interpolation, the visible area 
> shrinks until in the end the clipping is correct again (i.e., the 
> clipped area is interpolated from being around the whole text-- 
> rendering everything to be visible-- to being around the padded rect 
> inside the cell, which is the correct clipping area)

This sounds like there are two coordinate systems with the 
same key?

> 2) The depth buffer stuff doesn't seem to be working; the depth 
> ordering of overlapping cells is wrong in about 50% of the cases (i.e., 
> seems unrelated to the actual depth...). To try, you can create the 
> following structure:
> 
> 
> A  E--D
> |     |
> B-----C
> 
> where A,B,C,D,E are cells; A and E will overlap.

Ah, the problem there is that currently we're disabling DEPTH_TEST
for stenciling. Could you make a demo/nic demo of this?

        Tuomas




reply via email to

[Prev in Thread] Current Thread [Next in Thread]