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Re: [Gzz] GL bugs


From: Benja Fallenstein
Subject: Re: [Gzz] GL bugs
Date: Sat, 14 Sep 2002 11:50:09 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3

Benja Fallenstein wrote

2) The depth buffer stuff doesn't seem to be working; the depth ordering of overlapping cells is wrong in about 50% of the cases (i.e., seems unrelated to the actual depth...). To try, you can create the following structure:


A E--D
| |
B-----C

where A,B,C,D,E are cells; A and E will overlap.


Ah, the problem there is that currently we're disabling DEPTH_TEST
for stenciling. Could you make a demo/nic demo of this?


I'll try.


Is in CVS ('make runstencilbug'). The non-stenciled part shows the same behavior as the stenciled part (both ignore DEPTH_TEST).

- Benja






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