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Re: [Gzz] GL bugs


From: Tuomas Lukka
Subject: Re: [Gzz] GL bugs
Date: Sat, 14 Sep 2002 15:32:09 +0300
User-agent: Mutt/1.4i

On Sat, Sep 14, 2002 at 11:30:40AM +0200, Benja Fallenstein wrote:
> Tuomas Lukka wrote:
> 
> >>1) The clipping of text vobs is interpolated wrongly: When not 
> >>interpolating, everything is fine; when the interpolation starts, 
> >>everything is visible; during the interpolation, the visible area 
> >>shrinks until in the end the clipping is correct again (i.e., the 
> >>clipped area is interpolated from being around the whole text-- 
> >>rendering everything to be visible-- to being around the padded rect 
> >>inside the cell, which is the correct clipping area)
> >>   
> >>
> >
> >This sounds like there are two coordinate systems with the 
> >same key?
> >
> 
> They are inside each other, so they must not be interpolated like that 
> even if they have the same key... Besides, reading the code, no: they 
> don't have the same key.

Hmm... why don't you build a test case with no stenciling but
an "X" for each of the member coordinate systems? That would
make it easiest to see what's going on.

GLVobCoorder doesn't look at the inside relationship at all currently
when interpolating (and let's not change that before at least next
thursday's demo is over, ok?)

        Tuomas




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