On 3/12/20 7:58 AM, LIU Zhiwei wrote:
+
+/* Vector Floating-Point Merge Instruction */
+static bool opfvf_vfmerge_check(DisasContext *s, arg_rmrr *a)
+{
+ return (vext_check_isa_ill(s, RVV) &&
+ vext_check_overlap_mask(s, a->rd, a->vm, false) &&
+ vext_check_reg(s, a->rd, false) &&
+ vext_check_reg(s, a->rs2, false) &&
+ ((a->vm == 0) || (a->rs2 == 0)) &&
+ (s->sew != 0));
+}
+GEN_OPFVF_TRANS(vfmerge_vfm, opfvf_vfmerge_check)
Similar comments as for integer merge, using tcg_gen_gvec_dup_i64 for
unpredicated merges.
In fact, there's no reason at all to define a helper function for this one. I
would expect you do be able to use the exact same helpers as for the integer
merges.