swarm-modeling
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Swarm-Modelling] GEPR on life-cycle requirements


From: glen e. p. ropella
Subject: Re: [Swarm-Modelling] GEPR on life-cycle requirements
Date: Sun, 26 Nov 2006 11:11:01 -0800
User-agent: Thunderbird 1.5.0.7 (X11/20060927)

Daniel Calhoun wrote:
> No, that is the job:  to build a model universe to include some
> processes of which speciation and ethnogenesis could be taken as
> instructive instances. The task is daunting (otherwise somebody would
> already have done it).  If it is assumed that a programming language (or
> system of libraries) constitutes such a model  in itself , then I would
> like to see this demonstrated.  If so, I will be suitably impressed.

OK.  Then perhaps we can come up with a story that we can iteratively
make more concrete to lay out such a model universe.  I also doubt that
any language or tool kit captures a model like this.  But, perhaps some
go further than others.  And it would be good to have some idea of which
ones go further than the others.

> Concretely:  the modelling of locational and predational phenomena is a
> trivial exercise, however picturesque.  But I want to see a model (or
> the tools for creating a model) that can be projected into serioius
> non-abstract discourse with an ethnogenesis study like John H. Moore's
> "The Cheyenne Nation."
> 
> Yes, this is an outrageous demand.

I don't think it's outrageous at all.  If there's a modeling requirement
that isn't being met by the ABM packages, then _progress_ is defined
according to that unmet requirement.

I haven't read "The Cheyenne Nation" either.  Is it possible for someone
who has read it to lay out the modeling requirements it might imply?

-- 
glen e. p. ropella, 971-219-3846, http://tempusdictum.com
And therefore the victories won by a master of war gain him neither
reputation for wisdom nor merit for valour.   -- Sun Tzu, "The Art of War"


reply via email to

[Prev in Thread] Current Thread [Next in Thread]