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[Wesnoth-wiki-changes] SideWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] SideWML |
Date: |
Sun, 17 Oct 2004 00:36 +0200 |
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IP: 66.189.14.56
URI: http://wesnoth.slack.it/?SideWML
- - - - -
Index: SideWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SideWML,v
retrieving revision 1.12
diff -u -r1.12 SideWML
--- SideWML 16 Oct 2004 21:56:54 -0000 1.12
+++ SideWML 16 Oct 2004 22:36:10 -0000
@@ -26,6 +26,13 @@
if they are on FoW
* //name// not used; see EraWML
* //music// music to play for this player. Default specified in [scenario]
(see ScenarioWML)
+* //persistent// the side only has a recall list if controller=human or
persistent=1. The side's gold and what it can recruit and its gold are also
recorded in
+that
+case (see //save_id//).
+* //save_id// the name of the side's recall list. Defaults to //description//
in the [side] tag. In later scenarios, a side with the same //save_id// that
has a
+recall list (see //
+persistent//) will retain the recall list, recruit list, and gold from this
side in this scenario (they can also be affected to by that scenario's //gold//
(which is
+greater) or //recruit// (combine the lists)).
* ||[ai]|| if ||controller=ai||, gives parameters to the AI. See AiWML
* ||[village]|| describes a village the side begins in control of
* //x//,//y// the location of the village