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[Wesnoth-wiki-changes] SideWML


From: wiki
Subject: [Wesnoth-wiki-changes] SideWML
Date: Sun, 17 Oct 2004 00:36 +0200

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IP: 66.189.14.56
URI: http://wesnoth.slack.it/?SideWML
 - - - - -
Index: SideWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SideWML,v
retrieving revision 1.12
diff -u -r1.12 SideWML
--- SideWML     16 Oct 2004 21:56:54 -0000      1.12
+++ SideWML     16 Oct 2004 22:36:10 -0000
@@ -26,6 +26,13 @@
 if they are on FoW
 * //name// not used; see EraWML
 * //music// music to play for this player. Default specified in [scenario] 
(see ScenarioWML)
+* //persistent// the side only has a recall list if controller=human or 
persistent=1.  The side's gold and what it can recruit and its gold are also 
recorded in
+that
+case (see //save_id//).
+* //save_id// the name of the side's recall list.  Defaults to //description// 
in the [side] tag.  In later scenarios, a side with the same //save_id// that 
has a
+recall list (see //
+persistent//)  will retain the recall list, recruit list, and gold from this 
side in this scenario (they can also be affected to by that scenario's //gold// 
(which is
+greater) or //recruit// (combine the lists)).
 * ||[ai]|| if ||controller=ai||, gives parameters to the AI. See AiWML
 * ||[village]|| describes a village the side begins in control of
   * //x//,//y// the location of the village






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