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[Wesnoth-wiki-changes] SideWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] SideWML |
Date: |
Sun, 17 Oct 2004 13:21 +0200 |
UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.4
(KHTML, like Gecko) Safari/125.9
IP: 66.189.14.56
URI: http://wesnoth.slack.it/?SideWML
- - - - -
Index: SideWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SideWML,v
retrieving revision 1.14
diff -u -r1.14 SideWML
--- SideWML 16 Oct 2004 22:39:47 -0000 1.14
+++ SideWML 17 Oct 2004 11:21:43 -0000
@@ -28,7 +28,9 @@
* //music// music to play for this player. Default specified in [scenario]
(see ScenarioWML)
* //persistent// the side only has a recall list if controller=human or
persistent=1. The side's gold and what it can recruit are also recorded in
that
-case (see //save_id//).
+case (see //save_id//). Also, if you are victorious, this side will be added
to the (displayed) list of sides that get a bonus (if bonus=yes) and that have
their
+gold
+reduced to 80% (see [endlevel], DirectActionsWML). The //save_id// determines
what the side's heading in the display is.
* //save_id// the name of the side's recall list. Defaults to //description//
in the [side] tag. In later scenarios, a side with the same //save_id// that
has a
recall list (see //
persistent//) will retain the recall list, recruit list, and gold from this
side in this scenario (they can also be affected to by that scenario's //gold//
(which is