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[Wesnoth-wiki-changes] SideWML


From: wiki
Subject: [Wesnoth-wiki-changes] SideWML
Date: Sun, 17 Oct 2004 13:21 +0200

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IP: 66.189.14.56
URI: http://wesnoth.slack.it/?SideWML
 - - - - -
Index: SideWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SideWML,v
retrieving revision 1.14
diff -u -r1.14 SideWML
--- SideWML     16 Oct 2004 22:39:47 -0000      1.14
+++ SideWML     17 Oct 2004 11:21:43 -0000
@@ -28,7 +28,9 @@
 * //music// music to play for this player. Default specified in [scenario] 
(see ScenarioWML)
 * //persistent// the side only has a recall list if controller=human or 
persistent=1.  The side's gold and what it can recruit are also recorded in
 that
-case (see //save_id//).
+case (see //save_id//).  Also, if you are victorious, this side will be added 
to the (displayed) list of sides that get a bonus (if bonus=yes) and that have 
their
+gold
+reduced to 80% (see [endlevel], DirectActionsWML).  The //save_id// determines 
what the side's heading in the display is.
 * //save_id// the name of the side's recall list.  Defaults to //description// 
in the [side] tag.  In later scenarios, a side with the same //save_id// that 
has a
 recall list (see //
 persistent//)  will retain the recall list, recruit list, and gold from this 
side in this scenario (they can also be affected to by that scenario's //gold// 
(which is






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