adonthell-general
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-general] IRC meeting report


From: Joseph Toscano
Subject: Re: [Adonthell-general] IRC meeting report
Date: Sun, 7 Apr 2002 16:45:50 -0400

Alex wrote:
> Maybe we could try to get another musician, although we had no problems
> with getting music so far! :) What do you think about it ZT?

Musicians tend not to work together unless they are already in a
partnership, because their ideas and such are so . . . unique and personal
to themselves. The only thing having another composer on the project would
accomplish is to make a big dividing line between both halves of the music
produced for the game: each half would sound completely unique to the
composers involved. This isn't only true with so-called "amateur" efforts,
either: have a listen to the Final Fantasy X soundtrack, and you'll see what
I mean. Junya Nakano's and Masashi Hamauzu's music both sound different from
eachothers, and even then, Nobuo Uematsu's music sounds even more different
from the other two.

I suppose it depends on what your goal is. But it's up to you guys. I myself
would vote against it, though. Not really because I'm selfish, but because
I'd rather Adonthell sound unified, with one set of themes, with one set of
sounds, etc.

It seems some of the concern is that music isn't being produced fast enough.
The reason I haven't really been working on Adonthell tunes is because I'd
rather work with the game before I start making music for it. In other
words, I don't want to make music blindly.

This was the case with Waste's Edge, for the most part. I had to wait until
the very end before anything was concrete, so I could make music that fit. I
think it worked out well that way.

So once I see a binary for Windows floating my way. . .

--JT




reply via email to

[Prev in Thread] Current Thread [Next in Thread]