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Re: [Adonthell-general] Combat (addition)
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-general] Combat (addition) |
Date: |
Mon, 15 Apr 2002 20:38:35 +0200 |
On Mon, 15 Apr 2002 19:53:02 +0200 I forgot:
> To cut a long story short, here is what I would suggest:
>
> We would use the stats like strength or dexterity, but only behind the
> scenes. [...]
>
> Then, the skills and abilities the player picks improve or weaken
> certain stats while level ups generally improve them. [...]
>
> Certain items can further influence those stats. [...]
Special moves or fighting feats temporarily affect the stats. For
example the "hard hit" would increase the strength (while possibly
lowering dexterity) etc. Minor moves/feats might only cause improvement
relative to the character's stat, whereas Majpr ones might set the stat
to an (exceptional) value, independent of the character's stat.
That's all, but I thought I better mention this too.
Kai