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Re: [Adonthell-general] Exiting from wastesedge


From: Doug Laidlaw
Subject: Re: [Adonthell-general] Exiting from wastesedge
Date: Sat, 31 Aug 2002 21:15:59 +1000

It depends on how long they waffle on for.  An alternative would be to exit 
as at the beginning of the conversation.  Otherwise I understand the position.

Doug.

On Tue, 6 Aug 2002 02:57, you wrote:
> On Fri, 2 Aug 2002 20:42:01 +1000 Doug Laidlaw wrote:
> > Sorry, I see that the first part of my previous posting refers to
> > something  intended, and mentioned in the Playing file.  But Escape is
> > also disabled during a conversation, which can be quite lengthy.  The
> > below is one example, where Escape skips the intro (intended) but
> > takes me straight into a conversation, which I have to complete before
> > I can exit.  It is as if I can exit only at scene changes, to use the
> > dramatic equivalent.
>
> Right. Basically, you can only exit at points where you can also save
> the game. (As it was easier to disable the main menu completely instead
> just the save option). It's impossible to save the state in mid
> dialogue, so ESC is disabled at those points.
>
> In future versions, quitting at any point should be possible. However, I
> doubt we'll implement saving in mid dialogue; that's not really worth
> the effort, I think.
>
> Kai
>
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