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Re: [fluid-dev] Compiling on Windows - how to use --fast-render?
From: |
Pedro Lopez-Cabanillas |
Subject: |
Re: [fluid-dev] Compiling on Windows - how to use --fast-render? |
Date: |
Sat, 10 Mar 2012 23:10:59 +0100 |
User-agent: |
KMail/1.13.5 (Linux/2.6.34.10-0.6-desktop; KDE/4.4.4; i686; ; ) |
On Saturday 10 March 2012, Dr.Leo wrote:
> thanks. As MinGW does the trick, I am not so keen to recompile it on
> MSVC9. I just wanted to share a potential problem. But I realise that
> the main problem is in my head rather than in fluidsynth's repository. I
> understand that you don't want to officially release windows binaries
> for the reasons you mention. But I think it would still be useful. If I
> had a website I would probably do it myself, well I have a project on
> Google code, but this is unrelated to music.
>
> I've tried the -F option. A .raw file is created but I cannot play it.
> SoX reports an error as the sampling rate is not specified. I guess this
> is a feature, not a bug.
A "raw" file means that it has no file header indicating the sample rate or
format. You can choose the desired sample rate and sample format in the
command line , like this:
fluidsynth -r 44100 -O s16 -F output.raw ...
Which are the defaults, by the way. You can try "-O help" to see the available
sample formats, but 's16' is the only option without libsndfile support. Means
16 bits signed. Another default is stereo, (=2 audio channels).
With the above data you can comfortably build a sox command line:
sox -r 44100 -e signed -b 16 -c 2 output.raw output.wav
> Still I want to use sndfile, but I don't know
> how. The docs are tacit on this. There is a Windows binary of sndfile
> alongside with the tarball. I tried to compile the tarball successfully.
> but I don't know how to include it in FluidSynth. I thought I'd just
> copy sndfile.h in FluidSynth's include dir and the dll and def files of
> libfluidsynth in the MinGW lib dir. I know this is very basic and should
> not be on this list. So I would also appreciate any link to a concise
> recipe on compiling multiple libraries etc. but my only goal so far is
> to create wav from midi.
>
>
> Any further tips?
To build FluidSynth with sndfile, download and install the package as usual,
into "C:\Program Files", from the 32 bits package:
http://www.mega-nerd.com/libsndfile/files/libsndfile-1.0.25-w32-setup.exe
Now, open in the windows explorer the directory "C:\Program Files\Mega-
Nerd\libsndfile" and select/copy the directories bin\, lib\ and include\.
Paste the three directories into your C:\freesw folder (or whatever name you
have chosen for the directory containing glib/pkg-config), merging them with
the previous content. Now, you need to edit the file
"C:\freesw\lib\pkgconfig\sndfile.pc", because its library name does not match
the distributed windows DLL. I've attached mine, but the two affected lines
are:
Name: libsndfile-1
Libs: -L${libdir} -llibsndfile-1
After this, you need to execute cmake again, with enable-libsndfile=1. Hope
this helps.
Regards,
Pedro
sndfile.pc
Description: Text document
- [fluid-dev] Compiling on Windows - how to use --fast-render?, Dr.Leo, 2012/03/10
- Re: [fluid-dev] Compiling on Windows - how to use --fast-render?,
Pedro Lopez-Cabanillas <=
- [fluid-dev] making a standalone fluidsynth plugin on Mac, Antoine Schmitt, 2012/03/10
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, R.L. Horn, 2012/03/11
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, Pedro Lopez-Cabanillas, 2012/03/11
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, Pedro Lopez-Cabanillas, 2012/03/11
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, Ebrahim Mayat, 2012/03/11
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, Sven Meier, 2012/03/11
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, Antoine Schmitt, 2012/03/25
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, Ebrahim Mayat, 2012/03/26
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, Antoine Schmitt, 2012/03/27
- Re: [fluid-dev] making a standalone fluidsynth plugin on Mac, Ebrahim Mayat, 2012/03/27