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Re: common lisp vs elisp.
From: |
Jean Louis |
Subject: |
Re: common lisp vs elisp. |
Date: |
Mon, 28 Jun 2021 09:46:14 +0300 |
User-agent: |
Mutt/2.0.7+183 (3d24855) (2021-05-28) |
* Emanuel Berg <moasenwood@zoho.eu> [2021-06-27 11:37]:
> Andreas Eder wrote:
>
> >> PS. I think a handful of PlayStation 1 games, at least one,
> >> was written in some Lisp dialect. That must have been very
> >> fun development! Crash Bandicoot?
> >
> > Crash Bandicoot was developed in GOOL, a lisp dialect espacially
> > developed for creating games.
> >
> > See
> > https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
>
> Wow, what an amazing article, thanks a lot!
>
> I want to make a 2D game tho, that's why I tried to get SLIME
> and SBCL going, maybe one could do SDL2 with that and have
> some sprites bounce off the ceiling...
I don't agree to discussions of proprietary software on GNU mailing
lists unless there is intention or project to make free software out
of it.
--
Jean
Take action in Free Software Foundation campaigns:
https://www.fsf.org/campaigns
In support of Richard M. Stallman
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- Re: common lisp vs elisp., (continued)
- Re: common lisp vs elisp., 2QdxY4RzWzUUiLuE, 2021/06/19
- Re: common lisp vs elisp., Stefan Monnier, 2021/06/20
- Re: common lisp vs elisp., Hongyi Zhao, 2021/06/20
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/20
- Re: common lisp vs elisp., Joost Kremers, 2021/06/20
- Re: common lisp vs elisp., Hongyi Zhao, 2021/06/20
- Re: common lisp vs elisp., Jean Louis, 2021/06/20
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/20
- Re: common lisp vs elisp., Andreas Eder, 2021/06/27
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/27
- Re: common lisp vs elisp.,
Jean Louis <=
- Re: common lisp vs elisp., Jean Louis, 2021/06/20
- Re: common lisp vs elisp., Jean Louis, 2021/06/20