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Re: [Nethack-el-devel] glyphs
From: |
Ryan Yeske |
Subject: |
Re: [Nethack-el-devel] glyphs |
Date: |
10 Mar 2003 22:17:06 -0800 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Shawn Betts <address@hidden> writes:
> Yo,
>
> So I was thinking that rather than the glyph hack we do right now
> (create a .el file), we should stream them to emacs when nethack
> starts up. What do you think? That would probably make it a lot
> slower...perhaps stream them when you toggle them.
I don't really see the advantage to that. The way it is now, while
somewhat inelegant, does allow the user to hack the tiles.
That .el file should be generated, at least, I think.
BTW, I renamed most references of glyphs to tiles, which is, I think
proper nethack lingo. Everything except the file, nethack-glyphs.el.
Glyph is the more general term; either graphical tiles or ascii chars.
Though its somewhat confused now by the fact that gamegrid supports
"glyphs".
> Also, I noticed a bug: when you enter the gnomish mines, the tiles
> don't change. They should change to the dungeon tiles. I'll look into
> it.
I didn't know that they should :) Lemme know if you find the problem.
Ryan