nethack-el-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Nethack-el-devel] glyphs


From: Ryan Yeske
Subject: Re: [Nethack-el-devel] glyphs
Date: 10 Mar 2003 22:17:06 -0800
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Shawn Betts <address@hidden> writes:

> Yo,
> 
> So I was thinking that rather than the glyph hack we do right now
> (create a .el file), we should stream them to emacs when nethack
> starts up. What do you think? That would probably make it a lot
> slower...perhaps stream them when you toggle them.

I don't really see the advantage to that.  The way it is now, while
somewhat inelegant, does allow the user to hack the tiles.

That .el file should be generated, at least, I think.
 
BTW, I renamed most references of glyphs to tiles, which is, I think
proper nethack lingo.  Everything except the file, nethack-glyphs.el.
Glyph is the more general term; either graphical tiles or ascii chars.
Though its somewhat confused now by the fact that gamegrid supports
"glyphs".

> Also, I noticed a bug: when you enter the gnomish mines, the tiles
> don't change. They should change to the dungeon tiles. I'll look into
> it.

I didn't know that they should :)  Lemme know if you find the problem.

Ryan





reply via email to

[Prev in Thread] Current Thread [Next in Thread]