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Re: [Nethack-el-devel] glyphs
From: |
Shawn Betts |
Subject: |
Re: [Nethack-el-devel] glyphs |
Date: |
Tue, 11 Mar 2003 10:26:16 -0800 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.1 |
Ryan Yeske <address@hidden> writes:
> Shawn Betts <address@hidden> writes:
>
> > Yo,
> >
> > So I was thinking that rather than the glyph hack we do right now
> > (create a .el file), we should stream them to emacs when nethack
> > starts up. What do you think? That would probably make it a lot
> > slower...perhaps stream them when you toggle them.
>
> I don't really see the advantage to that. The way it is now, while
> somewhat inelegant, does allow the user to hack the tiles.
Yeah...I guess I was just thinking of ways to keep the tiles sync'd.
> That .el file should be generated, at least, I think.
Yes, this is the Right way to do it.
> BTW, I renamed most references of glyphs to tiles, which is, I think
> proper nethack lingo. Everything except the file, nethack-glyphs.el.
> Glyph is the more general term; either graphical tiles or ascii chars.
> Though its somewhat confused now by the fact that gamegrid supports
> "glyphs".
Yeah, I noticed. That sounds good. So perhaps we should rename the
file to nethack-tiles.el?
Shawn