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[Wesnoth-wiki-changes] NewUnits


From: wiki
Subject: [Wesnoth-wiki-changes] NewUnits
Date: Sun, 19 Sep 2004 17:48 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.2) Gecko/20040820 
Debian/1.7.2-4
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?NewUnits
 - - - - -
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.30
diff -u -r1.30 NewUnits
--- NewUnits    19 Sep 2004 15:16:58 -0000      1.30
+++ NewUnits    19 Sep 2004 15:48:57 -0000
@@ -126,7 +126,7 @@
 || Banding || Attacking unit join with a close friendly unit. They attack 
both, but the defending unit can only defend
 against one. (Magic: the Gathering anyone? - turin)
 
-< turin > Anyway, i don't thing more specialty ideas are needed... at this 
point, the focus is on the engine and
-player-system interactions, plus completing campaigns, not on new units/new 
unit specialties/new traits. This doesn't
-mean none of these ideas will be used, it just means they probably won't be 
used... especially as most are definitely
+< turin > more specialty ideas are not needed... at this point, the focus is 
on the engine and player-system
+interactions, plus completing campaigns, not on new units/new unit 
specialties/new traits. This doesn't mean none of
+these ideas will be used, it just means they probably won't be used... 
especially as most are definitely
 not simple.






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