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[Wesnoth-wiki-changes] NewUnits
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] NewUnits |
Date: |
Tue, 7 Sep 2004 23:59 +0200 |
UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.1) Gecko/20040802
Debian/1.7.1-5
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?NewUnits
- - - - -
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.21
diff -u -r1.21 NewUnits
--- NewUnits 7 Sep 2004 13:05:58 -0000 1.21
+++ NewUnits 7 Sep 2004 21:59:28 -0000
@@ -113,33 +113,12 @@
||Burning Rage|| For each unit that attacks this unit after the first one that
turn he gains 10% additional damage.
-||Penetrate|| resistance against damage type of attack is lowered by 10xlevel%
on attack. (doing more damage has the
-same basic effect - turin)
-
||Lead Run|| Adjected units get extra movement points equal to the "caster"s
level.
|| Crumble"x" || Unit will die after "x" amout of turns. (A very strong
creature that takes little exp to level into
itself would be a good example for this)
-|| Slow Rot || When unit is killed on an enemy turn the body will remain until
the turn is over. (so it would still have
-ZoC? - turin)
-
-|| Taunt || All adjected enemy units can only attack the unit with taunt. (So
they can not attack units allied to the
-taunt unit adjected to them aswell. (mages and healers of example)) (seems too
similar to Magic: The Gathering specialty
-of the same name - turin)
-
|| Desperate || If unit can be killed this turn make all his attacks come
before the enemy unit. (a a a b b b) (seems
WAY too powerful, since most units techically can be killed on most attacks -
turin)
|| Haste || Unit can move the same turn as it is called or recalled to combat.
-
-|| Stupid || Unit needs more exp to reach new level. (This is equal to every
unit without 'intelligent' trait - Miyo)
-(this is pointless as a specialty, since you would just give it more XP to
advance, and negative traits are not allowed
-- turin)
-
-|| Last gift || When unit dies,it gives the third part from his exp to the
nearest allied unit. (dead units should give
-full XP to the unit that killed them, they shouldn't be able to take some away
and give it to an ally - turin)
-
-|| Nocturnal || This unit is moves and fights beter a night and is neutral
during the day. (I do not see need for this,
-it sounds like minor tweak of 'Chaotic' - Miyo)
-
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/06
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/06
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/07
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/07
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/07
- [Wesnoth-wiki-changes] NewUnits,
wiki <=
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/09
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/17
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/18
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/18
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/22