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[Wesnoth-wiki-changes] NewUnits


From: wiki
Subject: [Wesnoth-wiki-changes] NewUnits
Date: Tue, 7 Sep 2004 15:05 +0200

URI http://wesnoth.slack.it/?NewUnits
 - - - - - 
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.19
diff -u -r1.19 NewUnits
--- NewUnits    7 Sep 2004 05:41:44 -0000       1.19
+++ NewUnits    7 Sep 2004 13:05:39 -0000
@@ -94,7 +94,7 @@
 
 ||Pillage|| ability can be used in villages. It sets village on fire for 5 
turns and provides 5 gold. Burning villages
 provide no healing and no defensive bonus. They don't provide gold, too. After 
village stops burning, it's neutral.
-(dev's have decided it is too powerful)
+(devs have decided it is too powerful)
 
 ||Bloodlust|| affects all adjacent units. It doesn't increase damage dealt, 
but changes order of attacks. In normal
 circumstances, order is as follows: A B A B A B... (Unit A strikes first). 
With bloodlust, this changes to A A B A B A
@@ -113,26 +113,32 @@
 
 ||Burning Rage|| For each unit that attacks this unit after the first one that 
turn he gains 10% additional damage.
 
-||Penetrate|| resistance against damage type of attack is lowered by 10xlevel% 
on attack. (editor: why not just do more
-damage?)
+||Penetrate|| resistance against damage type of attack is lowered by 10xlevel% 
on attack. (doing more damage has the
+same basic effect - turin)
 
 ||Lead Run|| Adjected units get extra movement points equal to the "caster"s 
level.
 
 || Crumble"x" || Unit will die after "x" amout of turns. (A very strong 
creature that takes little exp to level into
 itself would be a good example for this)
 
-|| Slow Rot || When unit is killed on an enemy turn the body will remain until 
the turn is over.
+|| Slow Rot || When unit is killed on an enemy turn the body will remain until 
the turn is over. (so it would still have
+ZoC? - turin)
 
 || Taunt || All adjected enemy units can only attack the unit with taunt. (So 
they can not attack units allied to the
-taunt unit adjected to them aswell. (mages and healers of example))
+taunt unit adjected to them aswell. (mages and healers of example)) (seems too 
similar to Magic: The Gathering specialty
+of the same name - turin)
 
-|| Desperate || If unit can be killed this turn make all his attacks come 
before the enemy unit. (a a a b b b)
+|| Desperate || If unit can be killed this turn make all his attacks come 
before the enemy unit. (a a a b b b) (seems
+WAY too powerful, since most units techically can be killed on most attacks - 
turin)
 
 || Haste || Unit can move the same turn as it is called or recalled to combat.
 
 || Stupid || Unit needs more exp to reach new level. (This is equal to every 
unit without 'intelligent' trait - Miyo)
+(this is pointless as a specialty, since you would just give it more XP to 
advance, and negative traits are not allowed
+- turin)
 
-|| Last gift || When unit dies,it gives the third part from his exp to the 
nearest allied unit.
+|| Last gift || When unit dies,it gives the third part from his exp to the 
nearest allied unit. (dead units should give
+full XP to the unit that killed them, they shouldn't be able to take some away 
and give it to an ally - turin)
 
 || Nocturnal || This unit is moves and fights beter a night and is neutral 
during the day. (I do not see need for this,
 it sounds like minor tweak of 'Chaotic' - Miyo)





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