adonthell-general
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Re: RE: [Adonthell-general] Items


From: Nils Fohrbeck
Subject: Re: Re: RE: [Adonthell-general] Items
Date: Sun, 6 Oct 2002 20:29:24 +0200

address@hidden schrieb am 04.10.02 08:18:48:
> But your capslock seems to work fine.
> 
I was actually writing that from a public access terminal, and while I was 
writing it, I saw a little counter that showed ow the machine ate my money. So 
I was  a little stressed (it is amazing what stress can do for you). Right now 
I am writing from a friends place and have a little more time. 

As far as items are concerned:

for weapons we can have 4 types of weapons (as far as the graphical 
representation is concerned). Piercing weapons (forward thrust), Slashing 
weapons (swing sideways) Two Handed weapons (some kind of downwards + sideways 
movement) and of couse ranged weapons. That way Ben would 'only' have to do 4 
animations per character (sorry Ben).  How does that sound? But then I do not 
know what Ben has tried as Far as 3-D is concerned (didn't you mention 
something like that at the meeting?). 

actually we could have a weapon like the sword, which can be used for both 
slash or thrust, doing different damage depending on how it is used...

Nils




> - Kenneth :)
> 
> Quoting Nils Fohrbeck (address@hidden):
> > i AM CURRENTLY MOVING AND i HAVE NO I-NET ACCESS RIGHT NOW: mAIL YOU LATER; 
> > NILS
> > 
> > 
> > 
> > 
> > 
> > address@hidden schrieb am 30.09.02 14:33:51:
> > > > -----Original Message-----
> > > > From: Kai Sterker [mailto:address@hidden
> > > > Sent: Monday, September 30, 2002 12:10 PM
> > > > To: address@hidden
> > > > Subject: Re: [Adonthell-general] Items
> > > > 
> > > > 
> > > > On Mon, 30 Sep 2002 11:15:20 +0200 Benjamin Walther-Franks wrote:
> > > > 
> > > > > > As far as potions, I think that list should also be 
> > > > small, including
> > > > > > healing potions, potions of blindness (throwable, for 
> > > > getting out of
> > > > > > fights without actually killing), poisons, potions of sleep, 
> > > > > > etc. I'm at a 
> > > > > > loss, though, about what would go into these various potions.
> > > > 
> > > > I guess we can have different herbs and minerals that can be found in
> > > > the wild or bought off the Dwarves or people like Solmanus.
> > > > 
> > > > 
> > > > > > Marcella might also learn a few songs and perhaps a spell of 
> > > > > > healing from 
> > > > > > Ella, which would more or less replace her creation of or 
> > > > > > dependence on 
> > > > > > potions, since I imagine that an Elven healing spell, even a 
> > > > > > simple one, 
> > > > > > would do quite a bit more than even a moderately effective potion.
> > > > > 
> > > > > I think we should give that point some thought. In any 
> > > > case, it should
> > > > > be really hard for the player to get that knowledge of other races
> > > > > special abilities, since it's something really, well, special. Maybe
> > > > > only if Marcella really pursues her roots and the doings of 
> > > > her mother
> > > > > (e.g. chat a lot with the witch and get high in her favour 
> > > > - plus some
> > > > > other related task).
> > > > 
> > > > She also mustn't do anything evil, I'd say. That should make it quite
> > > > hard for people to receive this knowledge.
> > > > 
> > > > 
> > > > > But we should consider not making that option available at 
> > > > all in 0.4.
> > > > > I mean, if people see this cross-blending of special 
> > > > abilities in the
> > > > > demo, what will they expect from 1.0? 
> > > > 
> > > > This probably depends on how hard it is to gain these 
> > > > abilities. I think
> > > > both in 0.4 and 1.0 this should require great devotion to a 
> > > > faction and
> > > > lots of disciplin. In other words, it should be _really_ rare.
> > > > 
> > > > Another point is: what is so special about an Elven healing spell?
> > > > That's practically nothing. In 1.0, cross-blending might open 
> > > > the way to
> > > > much more impressive spells and abilities. If we allow that in 0.4, we
> > > > can still top it in 1.0, I think.
> > > 
> > > 
> > > Okeydoke - we should then consider incorporating the idea of 
> > > cross-blending
> > > in the rules, to make some general guidelines about it.
> > > 
> > > But as you say it should require a certain devotion, and should stay a
> > > rarity: A healing spell probably isn't anything special, but a human
> > > practising magic woul be very special.
> > > 
> > >  
> > > > > Also, I think the player will
> > > > > already have quite a lot of choices concerning specabs - 
> > > > don't forget
> > > > > mechanics! With the player being able to decide between the good and
> > > > > the evil path (s)he should also be able to decide wether to take the
> > > > > mystical or technical path. Not that you need to add or change
> > > > > anything to your writing on Marcella, Andrew, we should 
> > > > just leave it
> > > > > up to the player what to do. By saying that Marcella is eager to
> > > > > learn, this can be anything - alchemy, mechanics or just 
> > > > plain combat
> > > > > moves.
> > > > 
> > > > Hm. I agree that there are plenty of choices already. But some more
> > > > wouldn't hurt, would they?
> > > 
> > > Agreed :)  That would certainly add even more possibilites, and cool ones 
> > > at
> > > that. There'd be spells or the likes that require ranks in elemental magic
> > > AND alchemy, or mechanics AND dwarf runes and so on.
> > >  
> > >  
> > > > All in all I think this is more a matter of time. For the beginning we
> > > > should concentrate on the things we really need. But if we have the
> > > > opportunity to include a song or spell, we can do it without causing
> > > > much harm, I think.
> > > 
> > > Yup!
> > > 
> > > BEN
> > > 
> > > 
> > > _______________________________________________
> > > Adonthell-general mailing list
> > > address@hidden
> > > http://mail.freesoftware.fsf.org/mailman/listinfo/adonthell-general
> > 
> > 
> > ______________________________________________________________________________
> > Jetzt testen fur 1 Euro! Ihr All-in-one-Paket! 
> > https://digitaledienste.web.de/Club/?mc=021106
> > 
> > 
> > 
> > _______________________________________________
> > Adonthell-general mailing list
> > address@hidden
> > http://mail.freesoftware.fsf.org/mailman/listinfo/adonthell-general
> 
> 
> _______________________________________________
> Adonthell-general mailing list
> address@hidden
> http://mail.freesoftware.fsf.org/mailman/listinfo/adonthell-general


______________________________________________________________________________
Weniger ist manchmal mehr. Verwalten Sie alle E-Mail-Adressen zentral.
Mehr Informationen unter: http://freemail.web.de/?mc=021122





reply via email to

[Prev in Thread] Current Thread [Next in Thread]