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Re: RE: [Adonthell-general] Items


From: Nils Fohrbeck
Subject: Re: RE: [Adonthell-general] Items
Date: Thu, 3 Oct 2002 22:17:21 +0200

i AM CURRENTLY MOVING AND i HAVE NO I-NET ACCESS RIGHT NOW: mAIL YOU LATER; NILS





address@hidden schrieb am 30.09.02 14:33:51:
> > -----Original Message-----
> > From: Kai Sterker [mailto:address@hidden
> > Sent: Monday, September 30, 2002 12:10 PM
> > To: address@hidden
> > Subject: Re: [Adonthell-general] Items
> > 
> > 
> > On Mon, 30 Sep 2002 11:15:20 +0200 Benjamin Walther-Franks wrote:
> > 
> > > > As far as potions, I think that list should also be 
> > small, including
> > > > healing potions, potions of blindness (throwable, for 
> > getting out of
> > > > fights without actually killing), poisons, potions of sleep, 
> > > > etc. I'm at a 
> > > > loss, though, about what would go into these various potions.
> > 
> > I guess we can have different herbs and minerals that can be found in
> > the wild or bought off the Dwarves or people like Solmanus.
> > 
> > 
> > > > Marcella might also learn a few songs and perhaps a spell of 
> > > > healing from 
> > > > Ella, which would more or less replace her creation of or 
> > > > dependence on 
> > > > potions, since I imagine that an Elven healing spell, even a 
> > > > simple one, 
> > > > would do quite a bit more than even a moderately effective potion.
> > > 
> > > I think we should give that point some thought. In any 
> > case, it should
> > > be really hard for the player to get that knowledge of other races
> > > special abilities, since it's something really, well, special. Maybe
> > > only if Marcella really pursues her roots and the doings of 
> > her mother
> > > (e.g. chat a lot with the witch and get high in her favour 
> > - plus some
> > > other related task).
> > 
> > She also mustn't do anything evil, I'd say. That should make it quite
> > hard for people to receive this knowledge.
> > 
> > 
> > > But we should consider not making that option available at 
> > all in 0.4.
> > > I mean, if people see this cross-blending of special 
> > abilities in the
> > > demo, what will they expect from 1.0? 
> > 
> > This probably depends on how hard it is to gain these 
> > abilities. I think
> > both in 0.4 and 1.0 this should require great devotion to a 
> > faction and
> > lots of disciplin. In other words, it should be _really_ rare.
> > 
> > Another point is: what is so special about an Elven healing spell?
> > That's practically nothing. In 1.0, cross-blending might open 
> > the way to
> > much more impressive spells and abilities. If we allow that in 0.4, we
> > can still top it in 1.0, I think.
> 
> 
> Okeydoke - we should then consider incorporating the idea of cross-blending
> in the rules, to make some general guidelines about it.
> 
> But as you say it should require a certain devotion, and should stay a
> rarity: A healing spell probably isn't anything special, but a human
> practising magic woul be very special.
> 
>  
> > > Also, I think the player will
> > > already have quite a lot of choices concerning specabs - 
> > don't forget
> > > mechanics! With the player being able to decide between the good and
> > > the evil path (s)he should also be able to decide wether to take the
> > > mystical or technical path. Not that you need to add or change
> > > anything to your writing on Marcella, Andrew, we should 
> > just leave it
> > > up to the player what to do. By saying that Marcella is eager to
> > > learn, this can be anything - alchemy, mechanics or just 
> > plain combat
> > > moves.
> > 
> > Hm. I agree that there are plenty of choices already. But some more
> > wouldn't hurt, would they?
> 
> Agreed :)  That would certainly add even more possibilites, and cool ones at
> that. There'd be spells or the likes that require ranks in elemental magic
> AND alchemy, or mechanics AND dwarf runes and so on.
>  
>  
> > All in all I think this is more a matter of time. For the beginning we
> > should concentrate on the things we really need. But if we have the
> > opportunity to include a song or spell, we can do it without causing
> > much harm, I think.
> 
> Yup!
> 
> BEN
> 
> 
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