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Re: RE: [Adonthell-general] Items
From: |
Nils Fohrbeck |
Subject: |
Re: RE: [Adonthell-general] Items |
Date: |
Thu, 3 Oct 2002 22:17:21 +0200 |
i AM CURRENTLY MOVING AND i HAVE NO I-NET ACCESS RIGHT NOW: mAIL YOU LATER; NILS
address@hidden schrieb am 30.09.02 14:33:51:
> > -----Original Message-----
> > From: Kai Sterker [mailto:address@hidden
> > Sent: Monday, September 30, 2002 12:10 PM
> > To: address@hidden
> > Subject: Re: [Adonthell-general] Items
> >
> >
> > On Mon, 30 Sep 2002 11:15:20 +0200 Benjamin Walther-Franks wrote:
> >
> > > > As far as potions, I think that list should also be
> > small, including
> > > > healing potions, potions of blindness (throwable, for
> > getting out of
> > > > fights without actually killing), poisons, potions of sleep,
> > > > etc. I'm at a
> > > > loss, though, about what would go into these various potions.
> >
> > I guess we can have different herbs and minerals that can be found in
> > the wild or bought off the Dwarves or people like Solmanus.
> >
> >
> > > > Marcella might also learn a few songs and perhaps a spell of
> > > > healing from
> > > > Ella, which would more or less replace her creation of or
> > > > dependence on
> > > > potions, since I imagine that an Elven healing spell, even a
> > > > simple one,
> > > > would do quite a bit more than even a moderately effective potion.
> > >
> > > I think we should give that point some thought. In any
> > case, it should
> > > be really hard for the player to get that knowledge of other races
> > > special abilities, since it's something really, well, special. Maybe
> > > only if Marcella really pursues her roots and the doings of
> > her mother
> > > (e.g. chat a lot with the witch and get high in her favour
> > - plus some
> > > other related task).
> >
> > She also mustn't do anything evil, I'd say. That should make it quite
> > hard for people to receive this knowledge.
> >
> >
> > > But we should consider not making that option available at
> > all in 0.4.
> > > I mean, if people see this cross-blending of special
> > abilities in the
> > > demo, what will they expect from 1.0?
> >
> > This probably depends on how hard it is to gain these
> > abilities. I think
> > both in 0.4 and 1.0 this should require great devotion to a
> > faction and
> > lots of disciplin. In other words, it should be _really_ rare.
> >
> > Another point is: what is so special about an Elven healing spell?
> > That's practically nothing. In 1.0, cross-blending might open
> > the way to
> > much more impressive spells and abilities. If we allow that in 0.4, we
> > can still top it in 1.0, I think.
>
>
> Okeydoke - we should then consider incorporating the idea of cross-blending
> in the rules, to make some general guidelines about it.
>
> But as you say it should require a certain devotion, and should stay a
> rarity: A healing spell probably isn't anything special, but a human
> practising magic woul be very special.
>
>
> > > Also, I think the player will
> > > already have quite a lot of choices concerning specabs -
> > don't forget
> > > mechanics! With the player being able to decide between the good and
> > > the evil path (s)he should also be able to decide wether to take the
> > > mystical or technical path. Not that you need to add or change
> > > anything to your writing on Marcella, Andrew, we should
> > just leave it
> > > up to the player what to do. By saying that Marcella is eager to
> > > learn, this can be anything - alchemy, mechanics or just
> > plain combat
> > > moves.
> >
> > Hm. I agree that there are plenty of choices already. But some more
> > wouldn't hurt, would they?
>
> Agreed :) That would certainly add even more possibilites, and cool ones at
> that. There'd be spells or the likes that require ranks in elemental magic
> AND alchemy, or mechanics AND dwarf runes and so on.
>
>
> > All in all I think this is more a matter of time. For the beginning we
> > should concentrate on the things we really need. But if we have the
> > opportunity to include a song or spell, we can do it without causing
> > much harm, I think.
>
> Yup!
>
> BEN
>
>
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- Re: RE: [Adonthell-general] Items,
Nils Fohrbeck <=
- RE: [Adonthell-general] Items, Andrew Michael Phillips, 2002/10/04
- Re: [Adonthell-general] Items, Kai Sterker, 2002/10/04
- Re: [Adonthell-general] Items, Andrew Michael Phillips, 2002/10/15
- Re: [Adonthell-general] Items: wounds healing herbs, Sasha Kushnirenko, 2002/10/18
- Re: [Adonthell-general] Items: wounds healing herbs, Kai Sterker, 2002/10/19
- Re: [Adonthell-general] Items: wounds healing herbs, clinton reece, 2002/10/21
- Re: [Adonthell-general] Items: wounds healing herbs, Andrew Michael Phillips, 2002/10/21
- Re: [Adonthell-general] Items: wounds healing herbs, Kai Sterker, 2002/10/21
Re: Re: RE: [Adonthell-general] Items, Nils Fohrbeck, 2002/10/06