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Re: [Ayttm-devel] Re: activity window
From: |
Edward L. Haletky |
Subject: |
Re: [Ayttm-devel] Re: activity window |
Date: |
23 Mar 2003 17:24:40 -0600 |
Hi,
I am about 'THAT' close to having AYTTM re-ported to WIN32.
EB was working fine. Just a few things to remember. The Win32
port uses the same code base as the standard AYTTM. Please note that
anywhere there is a inclusion for socket headers there is a windows
header to include as well. Any of the files with an ifdef __MINGW32__
has the proper header files already. Windoze is really braindead and
missing quite a lot of pretty standard UNIX features unfortunately. :(
I will be happy to fix anything in this port, etc. Email the devel list
or email me directly.
Colin, I will make install images to put on the site. Any particular
location? Also, I will have to update the 'features' to comment what is
avail in windoze and what is not.
Anything else I forgot?
Not sure why but the ChangeLog is not updating with my changes for this.
I assume it does this automagically?
Best regards,
-Edward
On Sun, 2003-03-23 at 16:15, Colin Leroy wrote:
> On 23 Mar 2003 at 21h12, Philip S Tellis wrote:
>
> Hi,
>
> > Hmm... not sure how we can add widgets at runtime.
>
> just gtk_box_pack_end() and gtk_widget_show() afaik. Perhaps it would be
> harder to remove them but it has to be possible.
>
> Anyway is it possible to comment the calling code in the modules until
> it's done ? I really don't like it.
>
> Why having commented out
> /* gtk_window_set_position(GTK_WINDOW(pwd->progress_window),
> GTK_WIN_POS_MOUSE); */
>
> in progress_window.c ?