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Re: [Adonthell-general] Inventory with the dialogue system?


From: Nils Fohrbeck
Subject: Re: [Adonthell-general] Inventory with the dialogue system?
Date: Sun, 19 Jan 2003 21:36:52 +0100

BTW if you can think of any non programming stuff I could help you with, I'd be 
happy to do so (as far as items (potions ect) are concerned, we should wait 
with those until we have the rules system (Ben could you send me the stuff we 
talked about recently?))...

NIls


Am 19.01.2003 20:43:42, schrieb Kai Sterker <address@hidden>:

>On Sun, 19 Jan 2003 19:43:10 +0100 Nils Fohrbeck wrote:
>
>> Something else:
>> 
>> As far as a very basic item system is concerned I came up with
>> someting (should be good enough fo a simple use key with lock thing).
>> We can use the existing dialogue editor as a "semifake" item system!
>
>Yeah, this would work. So if we really have to do a WE special edition,
>we could make use of that. Otherwise I'd rather spend my time on the
>_real_ inventory :).
>
>Kai
>
>
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