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Re: [Bontz-team] mpeg, new character


From: Chuck
Subject: Re: [Bontz-team] mpeg, new character
Date: Fri, 19 Sep 2003 12:47:05 -0500

well i dl'd your movies so i could look at them at work...all i have at work
is media player, and media players doesn't seem to know what to do with
them.  is this going to pose a problem?
any suggestions on how i can see them?

----- Original Message ----- 
From: "Owen Swerkstrom" <address@hidden>
To: <address@hidden>
Sent: Friday, September 19, 2003 12:11 PM
Subject: [Bontz-team] mpeg, new character


> I am up to the challenge of finally doing the in-game
> cinematic of sterdroid crashing through the wall.  I
> don't have it for you yet, as it involves modeling a
> bunch of scenery I don't have done.  Sterdroid's
> sprite is 256x256, so just having enough room for
> him's going to take up a lot of the screen, never mind
> the debris and the broken wall, etc.  I'd always
> pictured him crashing through a wall that's to the
> side, like our characters came in from the left and he
> crashes through the right wall.  But, perhaps they're
> going down this long corridor to the north, and meet a
> wall there.  That would let me get away with a much
> smaller movie, and I actually like the layout better.
> So the video will probably be 352x256.
>
> In the meantime, I made a quick test render video last
> night, check out the media module to see two test
> mpg's.  one's at 640x240, the other at 352x240.  I've
> been mistaken about the "original, strict" mpeg
> standard, it wants 256 pixels high and not 240.  Well
> on the bright side that makes things nicer for
> sterdroid :^)  Anyway this video's the same thing,
> just different aspect ratio, and wants to be stretched
> to exactly 640x240 either way.  You can use that to
> test the video abilities instead of whatever other...
> umm, wholesome videos you might have laying around.
>
> You might be curious who this pinkish lizard thing is.
>  At the battle for the moon, Furgason et al aren't
> able to defeat the huge swamp monster all alone.  This
> character comes out of the blue and for reasons only
> she knows for sure, helps them out.
>
> Kim had noticed I'd had several characters named after
> buddies of mine, "Rob" as the flatulent character,
> "Dusty" as the thief, "Sell" as the useless character.
>  She wondered if she might get the same treatment, and
> I thought, well yeah, a character with a big stick as
> a weapon, that would work.  :^)  (To anyone who
> doesn't know what I'm talking about, Kim used to keep
> a big stick by her desk where we worked, and it
> frightened people)  I'm terrible at designing female
> characters, but I sketched up a few weird
> vaguely-effemenate things and she liked this one.  I'd
> been looking for an excuse to introduce another
> playable character late in the game anyway
> (half-to-2/3 through) and this all just seemed to come
> together.
>
> So, right.  I'll get cracking on some scenery for
> Furgason's secured future-house, and an animation of
> SterDroid breaking on through to the other side.
>
> (p.s. happy birthday to me!  I'm an ancient 24 today)
>
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