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Re: [Bontz-team] mpeg, new character


From: Chuck
Subject: Re: [Bontz-team] mpeg, new character
Date: Fri, 19 Sep 2003 12:50:43 -0500

on the otherhand, i tried to remotely play it from tarkin using
the --novideo and --noaudio options on the plaympeg demo for the sdl mpeg
library and it atleast spit out stats about the video...so i have reason to
believe that the mpeg library understands it.

----- Original Message ----- 
From: "Chuck" <address@hidden>
To: <address@hidden>
Sent: Friday, September 19, 2003 12:47 PM
Subject: Re: [Bontz-team] mpeg, new character


> well i dl'd your movies so i could look at them at work...all i have at
work
> is media player, and media players doesn't seem to know what to do with
> them.  is this going to pose a problem?
> any suggestions on how i can see them?
>
> ----- Original Message ----- 
> From: "Owen Swerkstrom" <address@hidden>
> To: <address@hidden>
> Sent: Friday, September 19, 2003 12:11 PM
> Subject: [Bontz-team] mpeg, new character
>
>
> > I am up to the challenge of finally doing the in-game
> > cinematic of sterdroid crashing through the wall.  I
> > don't have it for you yet, as it involves modeling a
> > bunch of scenery I don't have done.  Sterdroid's
> > sprite is 256x256, so just having enough room for
> > him's going to take up a lot of the screen, never mind
> > the debris and the broken wall, etc.  I'd always
> > pictured him crashing through a wall that's to the
> > side, like our characters came in from the left and he
> > crashes through the right wall.  But, perhaps they're
> > going down this long corridor to the north, and meet a
> > wall there.  That would let me get away with a much
> > smaller movie, and I actually like the layout better.
> > So the video will probably be 352x256.
> >
> > In the meantime, I made a quick test render video last
> > night, check out the media module to see two test
> > mpg's.  one's at 640x240, the other at 352x240.  I've
> > been mistaken about the "original, strict" mpeg
> > standard, it wants 256 pixels high and not 240.  Well
> > on the bright side that makes things nicer for
> > sterdroid :^)  Anyway this video's the same thing,
> > just different aspect ratio, and wants to be stretched
> > to exactly 640x240 either way.  You can use that to
> > test the video abilities instead of whatever other...
> > umm, wholesome videos you might have laying around.
> >
> > You might be curious who this pinkish lizard thing is.
> >  At the battle for the moon, Furgason et al aren't
> > able to defeat the huge swamp monster all alone.  This
> > character comes out of the blue and for reasons only
> > she knows for sure, helps them out.
> >
> > Kim had noticed I'd had several characters named after
> > buddies of mine, "Rob" as the flatulent character,
> > "Dusty" as the thief, "Sell" as the useless character.
> >  She wondered if she might get the same treatment, and
> > I thought, well yeah, a character with a big stick as
> > a weapon, that would work.  :^)  (To anyone who
> > doesn't know what I'm talking about, Kim used to keep
> > a big stick by her desk where we worked, and it
> > frightened people)  I'm terrible at designing female
> > characters, but I sketched up a few weird
> > vaguely-effemenate things and she liked this one.  I'd
> > been looking for an excuse to introduce another
> > playable character late in the game anyway
> > (half-to-2/3 through) and this all just seemed to come
> > together.
> >
> > So, right.  I'll get cracking on some scenery for
> > Furgason's secured future-house, and an animation of
> > SterDroid breaking on through to the other side.
> >
> > (p.s. happy birthday to me!  I'm an ancient 24 today)
> >
> > __________________________________
> > Do you Yahoo!?
> > Yahoo! SiteBuilder - Free, easy-to-use web site design software
> > http://sitebuilder.yahoo.com
> >
> >
> > _______________________________________________
> > Bontz-team mailing list
> > address@hidden
> > http://mail.nongnu.org/mailman/listinfo/bontz-team
>
>
>
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