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Re: [Bontz-team] mpeg, new character


From: Chuck
Subject: Re: [Bontz-team] mpeg, new character
Date: Fri, 19 Sep 2003 15:07:57 -0500

ok, it is up to you.  640x480 doesn't bother me, i just was wondering if
there were any reasons as to why it was chosen.
i am going to my parents this weekend, so i don't know if i will have
something working by the end of it, but i will see what i can do.
expect me to throw something new into the demo by the end of next week.



----- Original Message ----- 
From: "Owen Swerkstrom" <address@hidden>
To: <address@hidden>
Sent: Friday, September 19, 2003 3:06 PM
Subject: Re: [Bontz-team] mpeg, new character


> I could easily be talked into 800x600 or even
> 1024x768, but if we want to eventually target
> dreamcast/ps2 or anything that would play on a tv,
> 640x480's about all we've got.  Plus, for video, going
> higher than that munches up quite a nasty bit of
> space.
>
> My monitor, an lcd, is 1280x1024 but displays lower
> resolutions better than one would expect an lcd to.
> So I know what you mean about nice high resolutions,
> but we don't want our characters to either be too tiny
> on-screen or to have to render how many zillion frames
> at higher resolution, I don't think.
>
> I guess the playing-bontz-on-a-tv possibility makes me
> feel like sticking to 640x480, but if that cramps your
> style at some point, you could probably talk me into
> going up a notch or two.
>
> That's the problem with an old-style raster graphics
> game like this, resolutions' gotta be sort of locked.
>
>
>
>
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