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Re: [Gzz] Coordinates, shape


From: Benja Fallenstein
Subject: Re: [Gzz] Coordinates, shape
Date: Tue, 10 Sep 2002 13:29:28 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3

Tuomas Lukka wrote:

On Tue, Sep 10, 2002 at 12:41:54PM +0200, Benja Fallenstein wrote:
So you would suggest to do it *not* by cs, but by vob? That sounds difficult (would have to change the view hierarchy so that the lower levels know what the higher levels need clipped).

Well, we don't have that many levels and don't really need them.


View, cell view, cell content view. Even in a quick hack, at least the cell content view would need to be passed a shape it would have to clip itself to... ugly.

Would this work: Ability to attach a "clipping/stenciling" vob to every cs when created? When rendering the normal vobs, the clip/stencil vob(s) of all coordinate systems upwards in the hierarchy would already have been called. Or is that bogus?

It is: coordinate systems' hierarchy doesn't work that way in OpenGL. The vobs 
are always put to OpenGL in the order they were put into
the vobscene.


We would need to draw (= put into the display list/s) all the general clip vobs before each vob that needs general clipping.

OTOH, we could have a call from the generally clipped vob asking the coorder to put all the necessary general clipping into its list. Then, only the vobs that really want clipping would get it-- i.e., no connections.

The texel size is the size given to freetype library.


The size of a texel is given to freetype? Or, the font size in texels? In the latter case, again: is it height that is specified (in texels), or width, or both, or something else?

- Benja





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